Comment by: mati4991
Added: 5 months ago
When a player has three support in HQ, and play Aun'shi able to play 4 battles in one round? And triggers x4 Battle ability in one round?
Comment by: mati4991
Added: 5 months ago
Due to the fact that this unit is a total zero and no one will add it to the desired deck, I was thinking about how to improve it in such a way that it is playable. Something like you can't attribute damage to this card outside of a normal attack, or [continue reading] something. I am surprised FFG that they released such a unit while Khorne Berzerker was already in the base which has identical statistics, but also has brutality.
Comment by: JamesHC
Added: 5 months ago
Yes. You can use multiple Catachan Outposts for a single attack.
Comment by: mati4991
Added: 5 months ago
Can I exhaust several support cards to increase a unit's attack, for example +6 atack
Comment by: Runner
Added: 5 months ago
It is specified : "from this planet".
Comment by: mati4991
Added: 5 months ago
But Brodrick must be on the planet with units for his skill to work? Because it is not specified.
Comment by: mati4991
Added: 7 months ago
Please add the text to this card: "and this event card has Trial torture". It seems to me that this card will be playable.
Comment by: mati4991
Added: 7 months ago
Thanks. Yes he is so good.
Comment by: Fractalmind
Added: 7 months ago
rate_review Card Review: Rated: 5
Brodrick was and still is a top tier warlord.
Comment by: Fractalmind
Added: 7 months ago
That's correct. Enemy army units are also destroyed when they retreat.
Comment by: mati4991
Added: 7 months ago
Enemy army units also are kill when retreat from planet?
Comment by: JamesHC
Added: 8 months ago
Correct.
Comment by: mati4991
Added: 8 months ago
if i good understand i can "put" for free any card unit with Space Wolf trial for example card Space Wolves Predator for cost 7?
Comment by: JamesHC
Added: 8 months ago
@Mateush. Your question is a bit misleading.
Units never "activate" planet's battle ability. It's the winner of the battle who can activate the battle ability.

So the Savage Warrior Prime triggers a battle at the planet (like a war [continue reading]lord).
Only then, when the battle ends, no matter if he is at the planet or not (maybe he had to retreat and you had other units left on the planet), the winner of that battle may activate the battle ability.
Comment by: mati4991
Added: 9 months ago
This card should have "Attached unit gains Area Effect (1)."
Comment by: mati4991
Added: > 1 year ago
After battle; Can this unit activate the planet's battle ability?
Comment by: tkMasterMind
Added: > 1 year ago
I don't believe that anyone ever realized this unit would be incredible in URIEN!!!
Comment by: Dietzen
Added: > 1 year ago
It does not. Only warlord
Comment by:  warder808
Added: > 1 year ago
Does the Warlord train follow him with this card?
Comment by:  warder808
Added: > 1 year ago
I like the art and the name. But the cost i feel is too much for the units it can target.

Is this a good card? Is it mediocre?
Comment by: AzimovSamara87
Added: > 1 year ago
Edited: > 1 year ago
rate_review Card Review: Rated: 4.75
Simply very good core card. Usefull even in non Chaos decks, that like to import some non - loyal Elites (Venomous Fiend, for example). You can put 5 cost Elite unit with this and STC Fragment for 1 or even 0 (with 1 more Cultist). [continue reading] Can provide 2 weak combat 1/1 units (not recomended)
(-) Without Daemon keyword Armies - not very usefull card; 1 shield (with 2 this can be too broken, heh); Deploy Action only.
(+) in most Chaos Midrange or Elites decks - very usefull, even mandatory card (large part of Alternative Economy); versatile and strong card, enabling many ways of additional economy.
Combos: Ancient Keeper of Secrets (in most lucky parts - 2 additional attacks); Daemon summoning (most and often usage); can be fodder for Smasha Gun battery in some cases (and for a lot of indirect damage income) .
(=) This card in 95% procent of my Chaos decks ( and in 100% of my Competetive decks) :P
Comment by: AzimovSamara87
Added: > 1 year ago
rate_review Card Review: Rated: 4.5
Very cool card; seems dangerous and costly to a lot of players, but can win battles and games in my experience, also synergies with a lot of cards (Brutal keyword; Nazdreg; Kugath) and if you have attachment on unit (any, even humbl [continue reading]e Promotion) this Army is safe from Energy of Change.
(+) - good with decks, that can run attachments; good with decks, that can "tank" damage or move it; good with Zarathur (3 dmg to any units on planet with him), but Warlord himself is vulnereble to damage.; can target enemy HQ; non - loyal.
(-) - costly; not for all chaos and allied decks; one shield icon; attachments are worst type of cards, from my game experience - hence, for most part you blast you units also for most part.
(=) I love this card, not universal, but can be Brutal (in all cases) surprise for you enemy.
Comment by: Dietzen
Added: > 1 year ago
When readied it will deal damage to every unit it has damaged in the combat phase, not just in the last combat round. It is only 1 damage
Comment by: Ferrus Manus
Added: > 1 year ago
For example i AOE for 2 combat rounds. When it will be ready at start of 3-rd combat round do damage count for all or just for last?
Otherwise will reaction damage for 2 in this situation or will damage for 1?
Comment by:  dnapolitano
Added: > 1 year ago
rate_review Card Review: Rated: 4
A great card for SM, who is subject to exhaust effects and other control. Readying seems to be their available response to this. Problem really is that this event tends to be pushed out by other even more powerful Space Marine events [continue reading]for deck space. The benefit of that is that opponents tend not to expect this. Tightly ties with Flamer Squad and Blood Angels Veteran.
Comment by: Dietzen
Added: > 1 year ago
rate_review Card Review: Rated: 5
An all time favourite card. Allows for so much potential and helps cheap command, what's not to like here?
Comment by:  dnapolitano
Added: > 1 year ago
rate_review Card Review: Rated: 3.75
Really a solid unit in my experience. Good HP in a Space Marine deck where many units are 3 HP. Has the 2 command which does come into play. AOE1 and ATK 2 both aren't huge on a 4-coster, but the benefit of the ready reaction pai [continue reading]red with ability to survive make this a hard unit to combat against. Rated 3.75 instead of 4 due to getting that big impressive boost from other cards, like cards with ready effects, or having a second one of these at planet, and being exposed to route/Deception.
Comment by:  dnapolitano
Added: > 1 year ago
rate_review Card Review: Rated: 4.5
A solid unit. A command hammer, a cheap deploy turn, and an almost guaranteed card in a deck running 10+ attachments or drones. Added benefit in Tau for pulling cards at need, such as recon drone if command is needed, 2-shield attac [continue reading]hment if heading into battle, or sniper drone team if you need combat punch. You can get by running only 2 of more situational cards or mid/late game cards like gun drones, sniper drone team, or heavy marker knowing this card can pull those up as needed.