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by  Slaanesh-Devotee
> 1 year ago  (> 1 year ago)
1 thumb_up    4 mode_comment    0 call_split    0 schedule    2 video_library
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You want an Ork Landa ASAP. You want to ignore card draw, due to your Smasha Batteries. You have Ammo Depots to help with that. Focusing on resources helps get out these expensive units.
Try to kill cappers and most of your opponents units before triggering the Landa at the end of the combat, unless you have areason to fire early (wary of support destruction etc).
Try to only win planets if it stops your opponent winning.
video_library Linked Media
40K Conquest on OCTGN - Nazdreg vs Baharroth
Date: 01/01/00
Recorded By: Slaanesh-Devotee
Commented By: Slaanesh-Devotee
40k Conquest on OCTGN - Nazdreg vs Mavros
Date: 01/01/00
Recorded By: Slaanesh-Devotee
Commented By: Slaanesh-Devotee
comment Comments
Testing comments.

Looks interesting.
I like how you've related the Battlewagon with both the Weirdboy and Repair Krew as a means to drop them in during the combat round. Have you seen much benefit from Corpulent Ork? I know the Corp Ork has high HP and that there really isn't any other good 3 Cost options, but why did you go with 3 Corpulent Orks and only 2 Weirdboyz? With only 2 trukks there isn't much benefit I can see of Corp Ork over Weirdboy, as far as what I'm seeing.
The Corpulent Ork is theoretically good for Nazdreg providing Brutal, and it does have 2 hammers which is huge in this deck. However, the Weirdboy does increase the damage put across the board by this deck, and it could be worth taking another of those in place of a bigbutt ork.
I'd say it's worth taking out 2 Corp Orks for an extra Weirdboy and an extra Strategist. Both do more damage (although at the cost of 1hp) and have situational abilities that are less situational than the Corp Ork's. With only the Ramshackle Trukk benefiting from the Corp's ability there's really no point taking it unless you're filling a slot
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