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by  dnapolitano
> 1 year ago  (> 1 year ago)
1 thumb_up    2 mode_comment    3 call_split    1 schedule    1 video_library
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Deck Strategy
Built as a straight-ahead aggressive deck with tools for handling swarms (AOE), mid-range (efficient combat stats) and elites (Calculated Strike, Exterminatus, Fury, Indomitable). Command is decent but not great and deploy siege force strategically.

Crypt of Saint Camila fuels the output of the 3- and 4- cost units for this deck. Understanding that, there is a semi-reliance on blue planet flop as well as an exposure to support destruction in the form of Squig Bombin, Missle Pod, Devastators, and Clogged w/ Corpses. Of these, Squig Bombin is the hardest to play around early due to its cost and insta-effect. Crypt is not limited, so getting only one unit out of it before it is destroyed is not a large loss (you get a deploy delay for the cost of a card). All that said, deck can play without Crypt so its more of a driver than a crutch. No Promotion with idea that Calculated Strike can hit promos if you aren't facing an elite STC Fragment deck.
today Reported Matches
  "The Swarmlord"
  Ba'ar Zul the Hate-Bound
  Epistolary Vezuel
  Packmaster Kith
  Urien Rakarth
star MVP Cards
Crypt of Saint Camila
The Fury of Sicarius
video_library Linked Media
BCL Match 4 Cato vs Swarmlord
Date: 02/23/17
Edited: 2018-07-18 13:56:36
Recorded By: slaanesh-devotee
Commented By: slaanesh-devotee
schedule Session Reports
Warriors Against the Great Elite
Date: 01/30/17
Location: OCTGN
Occasion: Black Crusade League: Winter 2017
Edited: > 1 year ago
Match 1:
Versus Gabb's Vezuel build. Start of game with a planet flop revealing opportunity to set up a round 4 win condition. Planet 1 was Plannum. Strong start with Cato's blade, Honored Librarian on planet 1, Rogue Trader, and a 10th company scout that I put on the only 2 resource planet (Osus) in order to draw his Vezuel commit to that planet. By the time I had passed he had put out 1 deep strike unit at P1 opposite my Librarian. I had enough to shield 2 damage were it the sig unit. [continue reading]I though I had a strong plan to commit Cato to P1, take out 1-2 units with armonbane blade and protected Librarian, then send Librarian readied to Osus backed by 10th company scout in order to counter Vezuel and scare him off. This would serve the dual purpose of also having a Librarian on the resource planet for remainder of game to help starve Vezuel of resources. Happens he did commit to Osus but he also put out 2 sig units on planet 1 and they put out enough direct damage to kill the librarian - I only had 1 shield card. Ultimately I won planet 1 but without the librarian to send to Osus Vezuel was able to win that battle, take another resource from me, and I was not set up strongly for future rounds. Were my Turn 1 plan to have worked I think I would have had a strong chance at game. I was certainly not out of the game, but once Vezuel got out Garrison I fell far behind in command and from that point forward the cards I drew were poor counters (e.g. siege force and Tactical Strike had no targets, Dark Angels Vindicator opposite warlord and Stealth squad (no command), and Chosen without targets because command was deep strike cards). Cato was bloodied from a double crushing blow (he had already played a third) and I conceded shortly after due to low card count with no targets and no resources and bloody warlord.

After game I reduced Vindicator from 2x to 1x and added a second Imperial Fist Devastator.


Match 2:
Versus ronnoc's Nazdreg deck. He came off to a strong start early game putting out a couple of enraged orks as command and strong combat units in early rounds. I took an early risk to deploy Crypt while he had enough resources to cover Squig Bombin but luckily he didn't have the card. His power level in combat was stronger than mine earlier, but I tried to scatter damage across his units to better set up Flamer Squad impact and the eventual auto-wear of Snakebite Thugs. I kept Cato off P1 and relied on Chosen to disrupt his command and DPA for planet one in order to focus on command game which eventually, between that and Crypt and a good amount of blue planets, I was able to shift the game into my direction. It was a good back and forth throughout game and he managed to bloody Cato when I committed to a planet with 2 enraged orks with the help of Krump Em (to give Ork 2 ATK and take out my 2 HP army unit) then Sneakaz to ready that same Ork and attack exhausted Cato with both. That was a reasonable and foreseeable trade off for me as he depleted a fair amount of cards and resources to do that and I had Iron Halo that I could put out on Cato after to protect the Assassination. After bloody I focused my commits on card choke (with help of Barlus) to further the pain of his low hand count and keep him out of battles. Final battle I had a large army train in HQ and win condition on both planet 1 or 2 and my opponent had army presence on planet 1 but no win condition. Obvious commit was for me to go P2 but I pushed a commit of Cato with army train to planet 1 because I had 2 flamers (in addition to other units), 2 Fury of Sicarius, 5 resources, 1 Indomitable and enough ready effects through Vengeance and Stronghold to manage my exhausted committed units and win battle. Carnath and Yvarn were in play, which provoked me to do the P1 rush. I had seen enough hints from his discards (Fall Back/Backlash shielding) and he had 1 Squiggoth Brute in play so I knew if I gave him P1 uncontested he may be able to put a second Brute in play. I won P1 and game with the rush but it was much closer than expected due to a Squiffy on one of my Flamers and a quick disposal of another of my Flamers by Brute (which was also Nullifying my AOE). I was able to dispatch brute with Fury of Sicarius and ultimately use Vengeance, Iron Halo threat, and Stronghold to good effect to secure the win.

After game I took out my last Vindicator because again this card was dead in hand. I need a good 4 cost replacement. I may settle on Assault Squad or a 3rd Devastators but for now am testing Ravenwing Escort.


Match 3
Versus Intolerance's Ba ar Zul deck. Flop with carnath, yvarn and plannum in play. Mulliganed into a command hand with a couple 10th company scouts. Had to play aggressively due to flop and early deploy round 1 indications that I was playing against an elite deck. Bloodied Ba ar Zul turn 1 with loss of p1. Next few rounds shut opponent out on command but didn't draw into a strong combat unit, or DPA, or Fury. Continued to hammer at bloodied warlord to attempt assassination or at least threaten so as to eliminate his armorbane, but by end he got enough elites out with yvarn to shut me down.


Match 4
Versus MiserableToad's Swarmlord. Out of the gate not a good matchup for Swarmlord. In addition, Planet flop with blue 2,3,4 and red 1,2,4. I went red due to the 2/4 crossover, fact that p1 was Tarrus, and my starting hand gave me a clear path to victory for game. Crypt, BAV at P1 and Flamer at P2 then pass. He deployed Termagant Horde to 1 so I sent Cato there for money but he didn't trigger. P1 victory. T2 got Librarian on P1 to put opponent on the track to playing the long game, as Swarmlord does. put a capper on P3, my win condition, to draw his commit as I was to send my warlord to P4 to drop off the BAV as Yvarn protector and also it appeared he may send synapse there. Big thing I wanted to do was keep P2 looking like it was his uncontested and make P3 clearly my win condition to try to get him to load it up with troops. I had Exterminatus. This turn I won P1 uncontested. He went P3 and killed my capper. I met up with Synapse at 4 and dispatched it with Fury. Next turn I delayed as long as I could. He put a second heavy on P2 (my win condition) then when I couldn't wait any longer I deployed a chosen to 2 and dragged his heavy with regeneration equipped from P1 to P2. Then I exterminatused the planet. I sent my warlord there to ready units for final battler. He took on my BAV at 3. BAV already had 2 damage but I fought it out to protect the Yvarn trigger, discarding 2 Halos and an Indomitable, but bloodied his warlord and defended the planet. Final battle he put the 6-cost AOE out on P1 but I pulled it over to planet 2 with chosen and won the planet. Opponent had to struggle through many disconnects on his side which must have been stressful.


Match 5
versus Ezerual's Urien. Took a mulligan in to 2 Calculated Strikes and 3 deployable units. Drew my 3rd calculated strike on turn 2 all of which were useless and ended up just being shields. Planet 1 Barlus so stuck BAV there to bully and get cards against the choke and hedged on planet 2 which was Plannum with a Cato commit opposite an Incubus and what ended up being Urien. Was able to fish out a Gauntlet with my attack and took 3 damage from incubus and 1 from Urien (shielding 1 with a Calc Strike). Iridial was in play so I was taking on damage in hopes that he might burn through some events as shield. A 3 shield told me he might have no two shields so I stayed and swung again, killing Warrior but forgetting to trigger my ability for cash. Urien struck back but then retreated when I stayed so was able to move BAV to set up for round 2. That made planet 4 my win. I did well on command enough that Urien couldn't lock in choke and got Crypt out turn 2. Over course of next 3 rounds deployed 3 4-cost units so that made me 8 resources. Opponent playing Hypex build and I was lucky to draw into my chosens to move them off planet. Played a commit game for command with Cato trying to keep my opponent from getting too many resoruces for events and letting my heavy units do the P1 combat. Got Iridial heal on turn 2. Was able to carry to victory on turn 4 with 3 Flamers at planet 1 on turn 4. Damn Chosen so hard for Urien to deal with.


Match 6
Opponent bowed out. Game not played.


Played itsDrake's Kith deck. Palace T1 with some Sslyth and Void Pirates. Easy Win at P1 but from there went downhill. Routed a Sslth off planet expecting to win a battle at Plannum vs. Kith, 2 Voids and a Khymera. She had 2 2-shields and battled me off planet, nullifying the unit I actually did route. From that point forward game was a downhill choke to final. Loss at P4 and out

photo_camera Snapshot Of
Defenders of the Crypt by  dnapolitano  (> 1 year ago)
comment Comments
Why Ravenwing escort? Loss of mobile only gives you the exhaust to move, is it worth it?
With crypt dropping on blue planets this serves as a utility for me to dump units at a late planet and push them forward to non-blue as needed. I only tested in a few games though and likely will cut for a different card. In practice its not a great card to draw into when you're behind and need a strong combat unit or in early game.
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