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 dnapolitano
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by  dnapolitano  ●  > 1 year ago
Captain Cato Sicarius  ●  50 cards  ●   (3)  ●  Midrange  ●  Combat Efficiency  ●  Utility/Answers
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  10th Company Scout
person  3  Rogue Trader
person  3  Void Pirate
person  3  Blood Angels Veterans
person  2  Honored Librarian
person  4  Sicarius's Chosen
person  1  Daring Assault Squad
attach_file  1  Tallassarian Tempest Blade
attach_file  3  Iron Halo
flash_on  3  Calculated Strike
flash_on  3  Indomitable
flash_on  3  Vengeance!
flash_on  3  Drop Pod Assault
flash_on  2  The Fury of Sicarius
flash_on  1  Exterminatus
filter_hdr  1  Cato's Stronghold
filter_hdr  3  Crypt of Saint Camila

by  dnapolitano  ●  > 1 year ago
Zarathur, High Sorcerer  ●  50 cards  ●   (10)  ●  Midrange  ●  Choke  ●  Non-combat Damage
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Rogue Trader
person  3  Sslyth Mercenary
person  3  Void Pirate
person  3  Chaos Fanatics
person  2  Incubus Warrior
person  4  Zarathur's Flamers
person  1  Noise Marine Zealots
person  2  Noise Marines Warband
person  2  Purveyor of Hubris
person  3  Prodigal Sons Disciple
attach_file  1  Mark of Chaos
attach_file  3  Promotion
attach_file  3  Staff of Change
attach_file  3  Slaanesh's Temptation
flash_on  2  Gut and Pillage
flash_on  3  Tzeentch's Firestorm
flash_on  2  Infernal Gateway
flash_on  3  Archon's Terror
flash_on  2  Warpstorm
filter_hdr  1  Shrine of Warpflame

by  dnapolitano  ●  > 1 year ago
Epistolary Vezuel  ●  50 cards  ●   (16)  ●  Midrange
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  10th Company Scout
person  3  Kroot Hunter
person  3  Rogue Trader
person  3  Vash'ya Trailblazer
person  3  Kroot Guerrilla
person  4  Vezuel's Hunters
person  1  Deathwing Terminators
person  2  XV25 Stealth Squad
attach_file  1  Fulgaris
attach_file  3  Valkyris Pattern Jump Pack
attach_file  3  Iron Halo
flash_on  1  Crushing Blow
flash_on  2  Unseen Strike
flash_on  3  Indomitable
flash_on  1  Know No Fear
flash_on  2  Tense Negotiations
flash_on  1  Exterminatus
filter_hdr  1  Dark Angels Cruiser
filter_hdr  3  Beleaguered Garrison
filter_hdr  3  Deathstorm Drop Pod

by  dnapolitano  ●  > 1 year ago
Commander Shadowsun  ●  50 cards  ●   (15)  ●  Midrange  ●  Alt. Economy
1 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Recon Drone
person  3  Earth Caste Technician
person  1  Exploratory Drone
person  3  Vior'la Marksman
person  3  Eldar Survivalist
person  2  Gun Drones
person  3  Warlock Destructor
person  2  Furious Wraithblade
person  2  Shrieking Exarch
attach_file  1  Command-Link Drone
attach_file  2  Heavy Marker Drone
attach_file  2  Ion Rifle
attach_file  3  Auxiliary Armor
attach_file  2  Missile Pod
flash_on  2  Foretell
flash_on  2  Squadron Redeployment
flash_on  2  Even the Odds
flash_on  1  For the Tau'va
flash_on  1  Doom
filter_hdr  1  Communications Relay
filter_hdr  3  Sae'lum Enclave

by  dnapolitano  ●  > 1 year ago
Torquemada Coteaz  ●  50 cards  ●   (2)  ●  Midrange  ●  Aggression  ●  Hunt
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Ratling Deadeye
person  3  Tallarn Raiders
person  3  Void Pirate
person  4  Coteaz's Henchmen
person  3  Sanctioned Psyker
person  3  Taurox APC
person  3  Cadian Mortar Squad
person  3  Vanguard Soldiers
attach_file  2  Huge Chain-Choppa
attach_file  1  The Glovodan Eagle
flash_on  3  Bolster the Defense
flash_on  2  The Emperor Protects
flash_on  2  To Arms!
flash_on  2  Noble Deed
flash_on  3  Preemptive Barrage
filter_hdr  3  Troop Transport
filter_hdr  1  Clearcut Refuge
filter_hdr  1  Formosan Black Ship
filter_hdr  3  Catachan Outpost

by  dnapolitano  ●  > 1 year ago
Nazdreg  ●  50 cards  ●   (4)  ●  Midrange  ●  Combos  ●  Combat Efficiency
0 thumb_up    mode_comment    call_split    schedule    video_library
person  2  Goff Boyz
person  2  Rogue Trader
person  3  Shoota Mob
person  3  Void Pirate
person  3  Skrap Nabba
person  3  Snakebite Thug
person  3  Blood Axe Strategist
person  1  Crushface
person  4  Nazdreg's Flash Gitz
person  2  Boss Zugnog
person  1  Inquisitor Caius Wroth
attach_file  3  Promotion
attach_file  1  Cybork Body
attach_file  1  Rune-Encrusted Armor
flash_on  2  Bigga Is Betta
flash_on  1  No Mercy
flash_on  2  Brutal Cunning
flash_on  3  Rok Bombardment
flash_on  3  Squiggify
filter_hdr  3  Blood Rain Tempest
filter_hdr  1  Kraktoof Hall
filter_hdr  3  Tellyporta Pad

by  dnapolitano  ●  > 1 year ago
Commander Starblaze  ●  50 cards  ●   (12)  ●  Midrange
1 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Recon Drone
person  3  Earth Caste Technician
person  4  Ardent Auxiliaries
person  3  Bork'an Recruits
person  2  Gun Drones
person  1  Iron Guard Recruits
person  3  Sanctioned Psyker
person  3  Stalwart Ogryn
person  2  Standard Bearer
person  2  Assault Valkyrie
person  2  Sniper Drone Team
attach_file  3  Heavy Marker Drone
attach_file  3  Ion Rifle
attach_file  1  Searing Burst Cannon
attach_file  3  Auxiliary Armor
flash_on  1  Tactical Withdrawal
flash_on  1  Even the Odds
flash_on  2  Bond of Brotherhood
flash_on  2  Deception
flash_on  1  For the Tau'va
filter_hdr  1  Sae'lum Enclave
filter_hdr  1  Staging Ground
filter_hdr  2  Ambush Platform
filter_hdr  1  Starblaze's Outpost

by  dnapolitano  ●  > 1 year ago
Old Zogwort  ●  50 cards  ●   (7)  ●  Midrange  ●  Attrition
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Rogue Trader
person  3  Shoota Mob
person  3  Void Pirate
person  3  Enraged Ork
person  3  Evil Sunz Warbiker
person  2  Sanctioned Psyker
person  3  Snakebite Thug
person  1  Kommando Sneakaz
person  4  Zogwort's Runtherders
person  1  Krakfang
person  1  Squiggoth Brute
attach_file  1  Wyrdboy Stikk
attach_file  3  Hostile Environment Gear
attach_file  2  Repulsor Minefield
flash_on  2  Krump 'Em
flash_on  2  Suppressive Fire
flash_on  2  Launch da Shots
flash_on  1  Brutal Cunning
flash_on  1  Squig Bombin'
flash_on  2  Battle Cry
flash_on  3  Squiggify
filter_hdr  3  Kustom Field Generator
filter_hdr  1  Zogwort's Hovel

by  dnapolitano  ●  > 1 year ago
Colonel Straken  ●  50 cards  ●   (14)  ●  Midrange  ●  Attrition
1 thumb_up    mode_comment    call_split    schedule    video_library
person  2  Rogue Trader
person  3  Sacaellum Shrine Guard
person  3  Tallarn Raiders
person  2  Void Pirate
person  2  Righteous Initiate
person  3  Blood Angels Veterans
person  2  Steel Legion Chimera
attach_file  2  Bodyguard
attach_file  3  Promotion
attach_file  1  Straken's Cunning
flash_on  2  Suppressive Fire
flash_on  2  Glorious Intervention
flash_on  2  Indomitable
flash_on  1  The Emperor's Warrant
flash_on  3  We are the Guard
flash_on  1  Exterminatus
filter_hdr  2  Troop Transport
filter_hdr  3  Rockcrete Bunker
filter_hdr  1  Omega Zero Command

by  dnapolitano  ●  > 1 year ago
Zarathur, High Sorcerer  ●  50 cards  ●   (22)  ●  Midrange  ●  Non-combat Damage  ●  Combos
1 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Rogue Trader
person  3  Shoota Mob
person  3  Void Pirate
person  3  Goff Brawlers
person  3  Snakebite Thug
person  4  Zarathur's Flamers
person  2  Front Line 'Ard Boyz
person  3  Noise Marines Warband
person  2  Sootblade Assashun
person  1  Sickening Helbrute
attach_file  1  Mark of Chaos
attach_file  3  Promotion
attach_file  3  Repulsor Minefield
attach_file  3  Slaanesh's Temptation
flash_on  3  Tzeentch's Firestorm
flash_on  2  Infernal Gateway
flash_on  3  Snotling Attack
flash_on  1  Squig Bombin'
flash_on  1  Warpstorm
filter_hdr  1  Shrine of Warpflame
filter_hdr  2  Tellyporta Pad

by  dnapolitano  ●  > 1 year ago
Captain Cato Sicarius  ●  50 cards  ●   (3)  ●  Midrange  ●  Combat Efficiency  ●  Utility/Answers
1 thumb_up    mode_comment    call_split    schedule    video_library
person  3  10th Company Scout
person  3  Rogue Trader
person  3  Void Pirate
person  3  Blood Angels Veterans
person  2  Honored Librarian
person  4  Sicarius's Chosen
person  1  Ravenwing Escort
attach_file  1  Tallassarian Tempest Blade
attach_file  3  Iron Halo
flash_on  3  Calculated Strike
flash_on  3  Indomitable
flash_on  3  Vengeance!
flash_on  3  Drop Pod Assault
flash_on  2  The Fury of Sicarius
flash_on  1  Exterminatus
filter_hdr  1  Cato's Stronghold
filter_hdr  3  Crypt of Saint Camila

by  dnapolitano  ●  > 1 year ago
Ragnar Blackmane  ●  50 cards  ●  No Ally  ●  Midrange  ●  Hunt  ●  Alt. Economy
1 thumb_up    mode_comment    call_split    schedule    video_library
person  3  10th Company Scout
person  2  Eager Recruit
person  2  Rogue Trader
person  3  Void Pirate
person  4  Blackmane Sentinel
person  3  Lone Wolf
person  3  War Father's Shadows
person  3  Wolf Guard Veteran
person  1  Veteran Barbrus
attach_file  3  Promotion
attach_file  1  Frostfang
attach_file  2  Terminator Armor
flash_on  2  Blackmane's Hunt
flash_on  1  No Mercy
flash_on  3  Primal Howl
flash_on  3  Indomitable
flash_on  3  Drop Pod Assault
filter_hdr  3  Secluded Apothecarion
filter_hdr  1  Ragnar's Warcamp

by  dnapolitano  ●  > 1 year ago
Urien Rakarth  ●  50 cards  ●   (5)  ●  Midrange  ●  Choke  ●  Aggression
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Rogue Trader
person  3  Saim-Hann Kinsman
person  3  Void Pirate
person  3  Incubus Warrior
person  2  Twisted Wracks
person  3  Baleful Mandrake
person  3  Mandrake Fearmonger
person  3  Vile Creation
attach_file  3  Hypex Injector
attach_file  1  Ichor Gauntlet
attach_file  2  Shuriken Catapult
flash_on  3  A Thousand Cuts
flash_on  3  Power from Pain
flash_on  3  Searing Brand
flash_on  3  Visions of Agony
flash_on  2  Soul Seizure
filter_hdr  2  Crucible of Malediction
filter_hdr  1  Urien's Oubliette

by  dnapolitano  ●  > 1 year ago
Illuminor Szeras  ●  50 cards  ●   (9)  ●  Midrange  ●  Attrition
0 thumb_up    mode_comment    call_split    schedule    video_library
person  3  Earth Caste Technician
person  3  Rogue Trader
person  3  Void Pirate
person  4  Augmented Warriors
person  3  Vash'ya Trailblazer
person  3  Risen Warriors
person  3  Canoptek Spyder
person  3  Rumbling Tomb Stalker
person  3  XV25 Stealth Squad
attach_file  3  Promotion
attach_file  1  Eldritch Lance
attach_file  3  Royal Phylactery
flash_on  2  Defensive Protocols
flash_on  3  Reanimation Protocol
flash_on  3  Revitalize
flash_on  2  Mechanical Enhancement
flash_on  2  Raid the Grave
flash_on  2  Vivisection
filter_hdr  1  Dissection Chamber

by  dnapolitano  ●  > 1 year ago
Commander Starblaze  ●  50 cards  ●   (14)  ●  Midrange  ●  Combat Efficiency  ●  Combos
0 thumb_up    mode_comment    call_split    schedule    video_library
person  2  Recon Drone
person  3  Earth Caste Technician
person  4  Ardent Auxiliaries
person  2  Bork'an Recruits
person  2  Gun Drones
person  2  Iron Guard Recruits
person  3  Sanctioned Psyker
person  2  Shield Drone
person  2  Stalwart Ogryn
person  2  Standard Bearer
person  2  Assault Valkyrie
person  2  Sniper Drone Team
attach_file  3  Heavy Marker Drone
attach_file  2  Ion Rifle
attach_file  3  M35 Galaxy Lasgun
attach_file  1  Searing Burst Cannon
attach_file  3  Auxiliary Armor
flash_on  1  Even the Odds
flash_on  2  Bond of Brotherhood
filter_hdr  2  Sae'lum Enclave
filter_hdr  3  Ambush Platform
filter_hdr  1  Gue'vesa Reinforcements
filter_hdr  1  Starblaze's Outpost
schedule Recent Session Reports
Alignment Wheel 2: Round 1 and BCL Spring 2017 Game 1
Warlord: Zarathur, High Sorcerer
Date: 05/09/17 thru 05/09/17
Location: OCTGN
Occasion: Alignment Wheel Season 2 Game 1 and BCL Spring 2017 Game 1
Edited: > 1 year ago
Agreed with opponent to use one game to play both leagues.

Against steinerp's Nazdreg. Planet Flop Barlus, Plannum, Iridial, Ferrin, Atrox Prime

Game started with Nazdreg having initiative so I didn't mulligan for Temptation. He got out STC Fragment giving me the early elite heads up then he deployed Squiggoth Brute p1. I worked to spread command out and choke him off for the round accepting the loss at planet 1. I was happy it was Brute at P1 so he had no command th [continue reading]ere and I didn't need to waste resources matching his command. I won command at 3 planets and he committed to Ferrin (P4) to snipe one of my units (and for the resources) which gave him a command win at 1 planet. My commit was to Plannum (P2) backed by a deep strike Noise Marine Warband. I committed there to protect the planet should he have committed there as he could have used it to move Squiggoth Brute from P1 to set up at P2. P1 was Barlus so he triggered a discard. I won at Plannum and moved my command unit away from his snipe at Ferrin and doubled up my command at Atrox where I thought he would route my Fanatics that were offsetting his Void Pirate. He indeed routed the Fanatics. So overall at round end I came out ahead on command.

Next round I started with a deploy of Purveyor of Hubris at planet 1. Though I was facing an elite deck Orks still have cheap efficient midrange and sig squad so I wanted to keep those out of the battle at P1, making Terror more effective. He deployed Blitzah Bommah there. I had a Gateway Noise Marine Zealot set up in hand and still had my Deep Strike unit at P1 in reserve (and thus not effected if Brute showed up from HQ) so I worked to fill out the command lock across all planets. We both committed P1. This was a strong command win for me. With Squiggoth exhausted I used the round to attack Nazdreg and the Bommah. I did Gateway in the Noise Marines to bloody Nazdreg but he played Brutal Cunning to move enough damage off and kill the Purveyor so I targeted the Bommah instead. I did as much damage that battle in round 1 as possible then routed Squiggoth with Archon's Terror and killed Blitzah before it readied. I won the planet and triggered the ability to set the Warband up at planet 3. Turns 3 and 4 went similar with me locking command. He did trigger Tarrus turn 3 but I matched his commit there to cancel his command and try and keep him from moving Brute (which committed with him) to P1 with Tellyporta. I won Iridial turn 3 and he won Ferrin on turn 4 while I set up at Atrox Prime, my win condition, dispatching a gitz with staff of command and a Enraged Ork following a brutal battle assisted by Clearcut on his end. The planet ability helped me regain command of the adjacent planet. Final battle was anticlimactic due to 2 staff of commands at planet 1; 7 resources; 2 Archon's Terror, a Firestorm and a Warpstorm in hand. I dealt with snakebite and routed the Clearcut Battlewagon at which point he conceded. *
Testing the Deep Strike Tellyporta
Warlord: Zarathur, High Sorcerer
Date: 02/22/17
Location: OCTGN
Edited: > 1 year ago
2/22/17 vs Necrons Green Wave:
Win first four with help of Temptation but unable to clinch win. Attempted to insert into the snowball to disrupt prior to it getting going but heal effects paired with redundancy from harbinger made breaking through it too great a feat. I pushed a planet 5/6 win when I could have instead set up final planet but concern for the growing snowball and extermination kept me wanting to put some pressure on. Lost at p7 by assassination but game was over by then. D [continue reading]eck faired better than expected. Not sure about minefield and need at least 1 elite threat in there. Took out Infetious Nurgling, Warpstorm and 2 Rogue Traders. Added a Void Pirate, 2 Snotling Attacks, 2 Ard Boyz so now up to 51 cards.

0W-1L


4/14/2017 vs Aunshi
Faced Aun Shi. Went to round 5. Snotlings were played out twice and would have been of great assistance but he had enough units that could two-hit (sniper drone and Envorcer) that I couldn't outlast through numbers. Resources were scarce after first planet loss. Aun Shi had first turn Honor Blade and First turn city so even though I drew into Temptation there didn't occur a decent turn to put it out where the resource hit wouldn't hurt me more. Ard Boyz also of no help when Enforcer in picture. Overall deck felt limited in resources even though I spent most on 2 costs and didn't deep strike anything except the minefield. Did drain 3 resources attempting to firestorm a ranged unit on turn 1 that had a rifle to try and avoid the first turn bloody. He shielded and I was hit for 5 on a sig event city replace to Zara's planet. Snotlings and Minefield the shining cards in this game. Zara bloodied to early but his extra damage would have been of help.

Edits after: replaced 3 skrap nanna with 3 rogue for cost reduction. Added 3rd mine field. Added a bombin. Removed 2 idden base. Replaced sartharial with squig brute for now...
Testing Cut
Warlord: Urien Rakarth
Date: 02/27/17
Location: OCTGN
Edited: > 1 year ago
Played Aun Shi sammann. He got the first 2 planets with ease given that he started with ranged armorbane and gun drones then in second round added a second gun drones for AOE4 along with the ability to bully P1 thanks to Aun Shi's sig support. I pulled 2 crucibles to start and deployed those early on, allowing me out of the gate to keep his deck trimmed of the Orbital City and fighty units, such as sniper drone team. Three Visions and Crucible throughout game kept me aware of how much I was expo [continue reading]sed to Aun Shi's hunt at any one time. By playing command I got a decent card and resource draw, nothing powerful, but enough to head into turn 3, his win condition, with 2 searing brands. This was enough to take out the ranged double gun drone unit and set up a hypexed mandrake to cut down the other units and, if I recall correctly, bloody Aun Shi. Through help of crucible and Visions I was able to manage command and sustain the unit choke for the remainder of the game while managing the weaker units with a few combat units. Crucible strong in this game, not only to weed his deck but also to tutor my own.

1-0

Played game versus Anrykhr. I mulliganed into a hand with 2 total command icons. I played first turn gauntlet, he played STC Fragment. I did not have Power from Pain in hand and with little options I played Visions. He had only 1 elite, so I discarded it and then had to exhaust Urien to discard a Canoptek Spyder in order to prevent his warlord from just deploying elite from discard. This effectively removed my warlord command also. From that point I locked into a rush trying to win first 3 planets. I had a Wracks and a lot of torture to help. Got first 2 planets but on turn three, despite 6 attacks from Wracks, he was able to heal/defend the onslaught and win planet 3. This left me with little cards, a huge command deficit, and no way to stop the coming elite snowball. I gave it one more round hoping maybe to draw into Soul Seizure for a steal but did not, and called gg.

1-1
Warriors Against the Great Elite
Warlord: Captain Cato Sicarius
Date: 01/30/17
Location: OCTGN
Occasion: Black Crusade League: Winter 2017
Edited: > 1 year ago
Match 1:
Versus Gabb's Vezuel build. Start of game with a planet flop revealing opportunity to set up a round 4 win condition. Planet 1 was Plannum. Strong start with Cato's blade, Honored Librarian on planet 1, Rogue Trader, and a 10th company scout that I put on the only 2 resource planet (Osus) in order to draw his Vezuel commit to that planet. By the time I had passed he had put out 1 deep strike unit at P1 opposite my Librarian. I had enough to shield 2 damage were it the sig unit. [continue reading]I though I had a strong plan to commit Cato to P1, take out 1-2 units with armonbane blade and protected Librarian, then send Librarian readied to Osus backed by 10th company scout in order to counter Vezuel and scare him off. This would serve the dual purpose of also having a Librarian on the resource planet for remainder of game to help starve Vezuel of resources. Happens he did commit to Osus but he also put out 2 sig units on planet 1 and they put out enough direct damage to kill the librarian - I only had 1 shield card. Ultimately I won planet 1 but without the librarian to send to Osus Vezuel was able to win that battle, take another resource from me, and I was not set up strongly for future rounds. Were my Turn 1 plan to have worked I think I would have had a strong chance at game. I was certainly not out of the game, but once Vezuel got out Garrison I fell far behind in command and from that point forward the cards I drew were poor counters (e.g. siege force and Tactical Strike had no targets, Dark Angels Vindicator opposite warlord and Stealth squad (no command), and Chosen without targets because command was deep strike cards). Cato was bloodied from a double crushing blow (he had already played a third) and I conceded shortly after due to low card count with no targets and no resources and bloody warlord.

After game I reduced Vindicator from 2x to 1x and added a second Imperial Fist Devastator.

0-1

Match 2:
Versus ronnoc's Nazdreg deck. He came off to a strong start early game putting out a couple of enraged orks as command and strong combat units in early rounds. I took an early risk to deploy Crypt while he had enough resources to cover Squig Bombin but luckily he didn't have the card. His power level in combat was stronger than mine earlier, but I tried to scatter damage across his units to better set up Flamer Squad impact and the eventual auto-wear of Snakebite Thugs. I kept Cato off P1 and relied on Chosen to disrupt his command and DPA for planet one in order to focus on command game which eventually, between that and Crypt and a good amount of blue planets, I was able to shift the game into my direction. It was a good back and forth throughout game and he managed to bloody Cato when I committed to a planet with 2 enraged orks with the help of Krump Em (to give Ork 2 ATK and take out my 2 HP army unit) then Sneakaz to ready that same Ork and attack exhausted Cato with both. That was a reasonable and foreseeable trade off for me as he depleted a fair amount of cards and resources to do that and I had Iron Halo that I could put out on Cato after to protect the Assassination. After bloody I focused my commits on card choke (with help of Barlus) to further the pain of his low hand count and keep him out of battles. Final battle I had a large army train in HQ and win condition on both planet 1 or 2 and my opponent had army presence on planet 1 but no win condition. Obvious commit was for me to go P2 but I pushed a commit of Cato with army train to planet 1 because I had 2 flamers (in addition to other units), 2 Fury of Sicarius, 5 resources, 1 Indomitable and enough ready effects through Vengeance and Stronghold to manage my exhausted committed units and win battle. Carnath and Yvarn were in play, which provoked me to do the P1 rush. I had seen enough hints from his discards (Fall Back/Backlash shielding) and he had 1 Squiggoth Brute in play so I knew if I gave him P1 uncontested he may be able to put a second Brute in play. I won P1 and game with the rush but it was much closer than expected due to a Squiffy on one of my Flamers and a quick disposal of another of my Flamers by Brute (which was also Nullifying my AOE). I was able to dispatch brute with Fury of Sicarius and ultimately use Vengeance, Iron Halo threat, and Stronghold to good effect to secure the win.

After game I took out my last Vindicator because again this card was dead in hand. I need a good 4 cost replacement. I may settle on Assault Squad or a 3rd Devastators but for now am testing Ravenwing Escort.

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Match 3
Versus Intolerance's Ba ar Zul deck. Flop with carnath, yvarn and plannum in play. Mulliganed into a command hand with a couple 10th company scouts. Had to play aggressively due to flop and early deploy round 1 indications that I was playing against an elite deck. Bloodied Ba ar Zul turn 1 with loss of p1. Next few rounds shut opponent out on command but didn't draw into a strong combat unit, or DPA, or Fury. Continued to hammer at bloodied warlord to attempt assassination or at least threaten so as to eliminate his armorbane, but by end he got enough elites out with yvarn to shut me down.

1-2

Match 4
Versus MiserableToad's Swarmlord. Out of the gate not a good matchup for Swarmlord. In addition, Planet flop with blue 2,3,4 and red 1,2,4. I went red due to the 2/4 crossover, fact that p1 was Tarrus, and my starting hand gave me a clear path to victory for game. Crypt, BAV at P1 and Flamer at P2 then pass. He deployed Termagant Horde to 1 so I sent Cato there for money but he didn't trigger. P1 victory. T2 got Librarian on P1 to put opponent on the track to playing the long game, as Swarmlord does. put a capper on P3, my win condition, to draw his commit as I was to send my warlord to P4 to drop off the BAV as Yvarn protector and also it appeared he may send synapse there. Big thing I wanted to do was keep P2 looking like it was his uncontested and make P3 clearly my win condition to try to get him to load it up with troops. I had Exterminatus. This turn I won P1 uncontested. He went P3 and killed my capper. I met up with Synapse at 4 and dispatched it with Fury. Next turn I delayed as long as I could. He put a second heavy on P2 (my win condition) then when I couldn't wait any longer I deployed a chosen to 2 and dragged his heavy with regeneration equipped from P1 to P2. Then I exterminatused the planet. I sent my warlord there to ready units for final battler. He took on my BAV at 3. BAV already had 2 damage but I fought it out to protect the Yvarn trigger, discarding 2 Halos and an Indomitable, but bloodied his warlord and defended the planet. Final battle he put the 6-cost AOE out on P1 but I pulled it over to planet 2 with chosen and won the planet. Opponent had to struggle through many disconnects on his side which must have been stressful.

2-2

Match 5
versus Ezerual's Urien. Took a mulligan in to 2 Calculated Strikes and 3 deployable units. Drew my 3rd calculated strike on turn 2 all of which were useless and ended up just being shields. Planet 1 Barlus so stuck BAV there to bully and get cards against the choke and hedged on planet 2 which was Plannum with a Cato commit opposite an Incubus and what ended up being Urien. Was able to fish out a Gauntlet with my attack and took 3 damage from incubus and 1 from Urien (shielding 1 with a Calc Strike). Iridial was in play so I was taking on damage in hopes that he might burn through some events as shield. A 3 shield told me he might have no two shields so I stayed and swung again, killing Warrior but forgetting to trigger my ability for cash. Urien struck back but then retreated when I stayed so was able to move BAV to set up for round 2. That made planet 4 my win. I did well on command enough that Urien couldn't lock in choke and got Crypt out turn 2. Over course of next 3 rounds deployed 3 4-cost units so that made me 8 resources. Opponent playing Hypex build and I was lucky to draw into my chosens to move them off planet. Played a commit game for command with Cato trying to keep my opponent from getting too many resoruces for events and letting my heavy units do the P1 combat. Got Iridial heal on turn 2. Was able to carry to victory on turn 4 with 3 Flamers at planet 1 on turn 4. Damn Chosen so hard for Urien to deal with.

3-2

Match 6
Opponent bowed out. Game not played.

4-2

Top-16
Played itsDrake's Kith deck. Palace T1 with some Sslyth and Void Pirates. Easy Win at P1 but from there went downhill. Routed a Sslth off planet expecting to win a battle at Plannum vs. Kith, 2 Voids and a Khymera. She had 2 2-shields and battled me off planet, nullifying the unit I actually did route. From that point forward game was a downhill choke to final. Loss at P4 and out

Testing the Shifty Nasty
Warlord: Nazdreg
Date: 02/27/17
Location: Octgn
Occasion: Testing
Edited: > 1 year ago
2/27 Played against the Sam Mann green machine. Went to planet 7 and lost due to an all out grind where I was short a closer. I need a closer. That's come up before. Two squggify took out the harbinger and sentinel. One Rok to attrition. Blood rain a clutch card yielding an early steal with a back end planet route tricon win and strategists keeping Nazdreg alive.

Instead of unit closer, going with 2x Battle Cry.

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video_library Recent Videos
 
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Warhammer 40K Conquest: Nazdreg vs. Vezuel: Black Crusade League Winter 2017 Final
> 1 year ago
Date: > 1 year ago
Recorded By: Stefan
Commented By: dnapolitano, Stefan
Description
Final match between free and kaloo in the Black Crusade League.
Warhammer 40K Conquest: Nazdreg vs. Fharenal: Black Crusade League Top 8 Match
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Date: > 1 year ago
Recorded By: dnapolitano
Commented By: dnapolitano, smoothcriminal
Description
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> 1 year ago
Date: > 1 year ago
Recorded By: dnapolitano
Commented By: slaanesh-devotee, Ultramarine
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> 1 year ago
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Recorded By: dnapolitano
Commented By: kaloo, dnapolitano
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BCL Match 4 Cato vs Swarmlord
> 1 year ago
Date: > 1 year ago
Recorded By: slaanesh-devotee
Commented By: slaanesh-devotee
Description
comment Recent Card Comments
Added: > 1 year ago
rate_review Card Review: Rated: 1
The ultimate nerfed card. Unique. Location. Costs 3 which puts it on the high end of support cost. Exhausts units as decided by the planet flop (i.e. green planets). Limited once per phase but is a Combat Action. Can only target non-E [continue reading]lite army units. Can't even exploit with To Arms! or Seraphim. Given the cost, I don't understand the nerf.
Added: > 1 year ago
The wording can be interpreted that way but I think the intent behind the design is along the lines of: 'While you control a Space Wolves unit at an adjacent planet, this unit gains mobile'
Added: > 1 year ago
rate_review Card Review: Rated: 4
A great card for SM, who is subject to exhaust effects and other control. Readying seems to be their available response to this. Problem really is that this event tends to be pushed out by other even more powerful Space Marine events [continue reading]for deck space. The benefit of that is that opponents tend not to expect this. Tightly ties with Flamer Squad and Blood Angels Veteran.
Added: > 1 year ago
rate_review Card Review: Rated: 3
I think this may be a solid design for Urien. Nothing fancy just a straight ahead resource yield with a condition that matches the timing of when you need the resources - mid game. Around turn 3 you want this unit to be defending pla [continue reading]net 1 in order to disrupt a planet rush strategy while at the same time you should be at or above 4 torture cards in your discard so you can get those resources back in time to close out the game with a Soul Seizure or a heavy of your own.
Added: > 1 year ago
rate_review Card Review: Rated: 3.75
Really a solid unit in my experience. Good HP in a Space Marine deck where many units are 3 HP. Has the 2 command which does come into play. AOE1 and ATK 2 both aren't huge on a 4-coster, but the benefit of the ready reaction pai [continue reading]red with ability to survive make this a hard unit to combat against. Rated 3.75 instead of 4 due to getting that big impressive boost from other cards, like cards with ready effects, or having a second one of these at planet, and being exposed to route/Deception.
Added: > 1 year ago
rate_review Card Review: Rated: 4.5
A solid unit. A command hammer, a cheap deploy turn, and an almost guaranteed card in a deck running 10+ attachments or drones. Added benefit in Tau for pulling cards at need, such as recon drone if command is needed, 2-shield attac [continue reading]hment if heading into battle, or sniper drone team if you need combat punch. You can get by running only 2 of more situational cards or mid/late game cards like gun drones, sniper drone team, or heavy marker knowing this card can pull those up as needed.
Added: > 1 year ago
Edited: > 1 year ago
rate_review Card Review: Rated: 0.5
Were this attachment 0 cost or triggered off 'while attacking' so it could be used with Area Effect, or it gave some benefit like +ATK or ranged it may be playable. As it stands you need 2 kills to make profit from attachment and mo [continue reading]re to justify the deck space.

Right now a stretch even in deep strike decks like vezuel and with prototype crisis suit.
Added: > 1 year ago
Edited: > 1 year ago
Cannot actually gain AOE as the associated values aren't copied. Otherwise does fit Eldar theme of denial. Not many other traits are actually useful for seer to gain and use. But removing from enemy may be enough.
Added: > 1 year ago
Tricky card for adding into Starblaze. Competes in the limited spot with Sae' lum Enclave and Recon Drone (or promotion if you are leaning there).
Added: > 1 year ago
Targets warlords also, allowing for a deep strike into a No Mercy/Crushing blow situation.
comment Recent Deck Comments
Added: > 1 year ago
I played a version of this - not sure total games but I have 7 recorded games at 4W 3L. It was a good deck when clustered and for straight up battles. It is extremely susceptible to AOE and damage spread (Chaos). Lack of planet mobility also was a we [continue reading]akness. Was running Preemptive Barrage.

The new version as shown is unplayed but I think will be an improvement. For one, 'We Are The Guard' is the event this deck needed. Preemptive didn't hit SM units and really, as attrition deck, ranged isn't so essential. I swapped out Firedrake Terminators for Flamer Squad for the better synch with We are Guard. Having the AOE on that unit allowed me to drop Tac Squad Cardinis, which were too situational for my liking in the deck and I've added in Shadows which helps with the lack of mobility.

Vengeance is being tested and doesn't fit attrition theme. I could see ditching this for a Fortress or Suppressive. Chimera has always been an uncertainty. Sometimes I go up to 3. I just hate having an opening hand with Chimera.
Added: > 1 year ago
With crypt dropping on blue planets this serves as a utility for me to dump units at a late planet and push them forward to non-blue as needed. I only tested in a few games though and likely will cut for a different card. In practice its not a great [continue reading]card to draw into when you're behind and need a strong combat unit or in early game.
Added: > 1 year ago
I've played against this deck. In my games Monolith was the big unit draw while Harbinger coupled with recurring Raid the Grave, Revitalize, and Reanimation Protocol made for a constant problem to deal with. Tomb Stalker with Armorbane from Revitali [continue reading]ze becomes a monster and the amount of heal effects plus Living Metal makes dispatching a Harbinger once it is on the board a difficult task to complete.
Added: > 1 year ago
I'm compiling the collection for decks used within Winter 2017 BCL. Is this a good representation of the deck that you played? Can I link this deck to that collection? Also, what is your OCTGN name used in league?

On side note, how d [continue reading]id the Saim-Hann Seer perform and did you find Power from Pain worth the include?

Thanks - Dan
Added: > 1 year ago
That's a filthy deck my friend
Added: > 1 year ago
I like how you've related the Battlewagon with both the Weirdboy and Repair Krew as a means to drop them in during the combat round. Have you seen much benefit from Corpulent Ork? I know the Corp Ork has high HP and that there really isn't any othe [continue reading]r good 3 Cost options, but why did you go with 3 Corpulent Orks and only 2 Weirdboyz? With only 2 trukks there isn't much benefit I can see of Corp Ork over Weirdboy, as far as what I'm seeing.
Added: > 1 year ago
So crazy it just may work...
Added: > 1 year ago
Yeah, I think the BCL cards would draw you into a less elite centered deck, at least taking on the new hawk and lasblaster. The interesting thing there is if you ditch the elite vehicles and also take on the shuriken catapult you have a ton of target [continue reading]s for the catapult and portal will draw their warlord to your kabalite (to attempt to stem portal effect) so you could look at a honey pot assassination build.
Added: > 1 year ago
Interesting build Stefan. Do you find that you get enough in resources to support the cost? How has Raiding Portal worked out with 5 Kabalites? Who is the target for Jetbike?
Added: > 1 year ago
There's a tab on the side with an i in a circle. This can be used to name your deck and add other information. In mobile view the button is on the bottom :)
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