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 Dietzen
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comment Recent Card Comments
Added: 4 months ago
No. It clearly states you exhaust, then X. You must fulfill the first part for the next part to work
Added: 5 months ago
Tusk - Correct
Added: 8 months ago
From 4 to adjacent
Added: 9 months ago
Well it follows that inanimate objects cannot utilize gear, however the Hellbrute is a living organism, and tyranids are in the habbit of infesting people and things, making them essentially living beings.
Though the picture here displays a sim [continue reading]ple vehicle, it follows that the Rockgrinder simply has become a sentient being and as such can be enhanced by various dna strains making it stronger, for example with regeneration or Heavy Venom Cannon.
Added: 9 months ago
It's not next planet, it's any planet. So you decide where you want to go to pop a battle ability.
He flips when you simply don't want to use his reaction.
Added: 9 months ago
Edited: 9 months ago
And, if able,I think it's the operative term.
It has to be sacrificed, and you deal the damage, if able to

If it had said sacrifice TO deal damage, then a warlord would have to present to sacrifice it.
Added: 9 months ago
It does not. Only warlord
Added: 9 months ago
If your opponent only has one unit, he can't deploy it to that planet?
Added: 9 months ago
Yep you do, it's still part of the attack
Added: 10 months ago
Was about to reference mind shackle scarabs, then I saw "at the same planet". For all intents it should be discarded since you can't fulfill the requirements
Added: 10 months ago
rate_review Card Review: Rated: 5
Easily a 5/5. Aun'Shi will be able to ping left and right while keeping own units alive, if you can keep the army unit hanging that is.
Put this on a high hp unit and it's hammer time.
Added: 10 months ago
How was this intended to work?
Do you jump to the combat phase to work out the battle?
Are you considered to be in the combat phase AND the deploy phase?
Added: > 1 year ago
When readied it will deal damage to every unit it has damaged in the combat phase, not just in the last combat round. It is only 1 damage
Added: > 1 year ago
Yea I figured it should be interpreted that way :-P but in the strictest rules lawyering it would gain mobile for the rest of the game :-)
Added: > 1 year ago
Gain mobile. Like forever?
Added: > 1 year ago
rate_review Card Review: Rated: 5
This card really is amazing in any (almost) necron deck :-)
Added: > 1 year ago
rate_review Card Review: Rated: 5
An all time favourite card. Allows for so much potential and helps cheap command, what's not to like here?
comment Recent Deck Comments
Added: last month
Nice deck, just a note. First and last dawn does not need to be in your deck to function. They are essentially just erratas
Added: 3 months ago
I love every card in this deck, seems very on the nose on what Aun'Shi does best.

I'm sad to hear your match didn't end on good terms though
Added: 4 months ago
Rocky is correct
Added: 4 months ago
Standard bearer works with him yes, since it doesn't say target
Added: 4 months ago
It prevents one attack per turn, so not unkillable but I like the idea
Added: 4 months ago
Why not start the game with discard and then deploy something with Anrakyr?
Else I totally agree, it fits well into the theme
Added: 4 months ago
Absolutely love the idea of WEB and Trazyn :-)
Added: 9 months ago
So the corpulent ork is just included for the high HP?
Added: 9 months ago
Holy snack that's a long match
Added: 9 months ago
Was it recorded?
Added: 9 months ago
Nice win-rate :)

Well sure you can see it: https://www.traxissector.com/en/deck/?deck=605d4372-a7c0-11e8-9c0e-020c407d2d9d&public=y

Brief explanation. Balefuls have been replaced by ratlings due to cost and to keep it to AM [continue reading]dial, and can still be used to copy ranged.
Flayed ones have gone out, I don't like random discards and Stormlord will have enough to text replace I think.

Flayed ones revenants are too steep a cost, although really nice stats.

I've also cut a lot of the supports in favor of more shields. Weight of the Aeons can be used to discard then have it's text replaced by endless legions if needed. And I don't like the many limited cards so I've kept it strictly to Drudgery to make sure it can always be used.

To pack in the extra punch, 2 Harbingers instead of one, to consistently be able to use drudgery/optimized protocol.

Added: 9 months ago
How's that been working?
Approx win rate?
Thanks for the deck idea, I've stolen some of it and altered it to my taste :-)
Added: 9 months ago
I'm sure you're opponent would be thrilled to hear your assessment of the match
Added: 9 months ago
Ah okay, makes sense. Saw your last game, was nice.
What's meh builder though?
Added: 9 months ago
Warder. First dawn is played from your card binder, not your deck. Ergo it is basically just a card banning other cards. It is not to be included in your actual deck.
Added: 9 months ago
Edited: 9 months ago
Looks very fun and I'll bet it surprises people with nasty combat tricks.
How does it fare against strong command decks?
Added: 9 months ago
Dangerously low unit count or have you not run into issues with drawing units?
Added: > 1 year ago
How has the deck performed?
Added: > 1 year ago
Why Ravenwing escort? Loss of mobile only gives you the exhaust to move, is it worth it?
Added: > 1 year ago
Played the deck twice this evening, and holy crap it is really cool. A lot of protection and the harbinger sure is the MVP as you say... Also had lots of options even on low Res and cards
Added: > 1 year ago
That sounds annoying, enough so that I'd like to try it out :-D
Added: > 1 year ago
One should feel dirty playing this deck, especially with 2 Khymeramasters and a Den in opening hand. Very dirty indeed :-P
Added: > 1 year ago
Looks really cool, I'd love to try it out :) I'm guessing the Res orb can really pull out some nasties with the amount of eligible units :)
Added: > 1 year ago
This seems really solid :-) what are it's weaknesses?
Added: > 1 year ago
I like this iteration of the deck a lot, would only take out 1 No Mercy simply to get to 50 cards
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