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(Orks)Heralding Cherubim (Astra Militarum)Heretek Inventor (Chaos)Hidden Strike Chainsword (Eldar)Hive Ship Tendrils (Tyranids)Hive-fleet Behemoth (Tyranids)Hive-fleet Kraken (Tyranids)Hive-fleet Leviathan (Tyranids)Hjorvath Coldstorm (Space Marines)Holding Cell (Dark Eldar)Holy Battery (Astra Militarum)Holy Chapel (Astra Militarum)Holy Fusillade (Astra Militarum)Holy Sepulchre (Space Marines)Homing Beacon (Tau)Honor Blade (Tau)Honored Librarian (Space Marines)Honorifica Imperialis (Astra Militarum)Host of the Emissary (Dark Eldar)Hostile Acquisition (Orks)Hostile Environment Gear (Astra Militarum)Hot-Shot Laspistol (Astra Militarum)Huge Chain-Choppa (Orks)Humanity's Shield (Space Marines)Hunter Gargoyles (Tyranids)Hunter's Ploy (Tau)Hunting Acanthrites (Necrons)Hunting Grounds (Dark Eldar)Hydra Flak Tank (Astra Militarum)Hydrae Stalker (Dark Eldar)Hyperphase Sword (Necrons)Hypex Injector (Dark Eldar)Ichor Gauntlet (Dark Eldar)Illuminor Szeras (Necrons)Immortal Legion (Necrons)Immortal Loyalist (Necrons)Immortal Vanguard (Necrons)Imotekh the Stormlord (Necrons)Imperial Bastion (Tyranids)Imperial Blockade (Neutral)Imperial Bunker (Astra Militarum)Imperial Fists Devastators (Space Marines)Imperial Fists Siege Force (Space Marines)Imperial Power Fist (Space Marines)Imperial Rally Point (Astra Militarum)Improbable Runt Machine (Orks)Improvised Minefield (Chaos)Impuslive Loota (Orks)Incubus Warrior (Dark Eldar)Indescribable Horror (Tyranids)Indomitable (Space Marines)Inevitable Betrayal (Dark Eldar)Infantry Conscripts (Astra Militarum)Infectious Nurgling (Chaos)Infernal Gateway (Chaos)Inquisitor Caius Wroth (Neutral)Inquisitorial Fortress (Astra Militarum)Inspirational Fervor (Astra Militarum)Inspiring Sergeant (Space Marines)Intercept (Eldar)Interceptor Squad (Space Marines)Interrogator Acolyte (Astra Militarum)Invasion Site (Tyranids)Invasive Genestealers (Tyranids)Ion Rifle (Tau)Ireful Vanguard (Chaos)Iridial (None)Iron Guard Recruits (Astra Militarum)Iron Halo (Space Marines)Iron Hands Centurion (Space Marines)Iron Hands Techmarine (Space Marines)Ironforge (None)Iyanden Wraithguard (Eldar)Jain Zar (Eldar)Jalayerid (None)Jaricho (None)Juggernaut Of Khorne (Chaos)Jungle Trench (Astra Militarum)Junk Chucka Kommando (Orks)Kabalite Blackguard (Dark Eldar)Kabalite Halfborn (Dark Eldar)Kabalite Harriers (Dark Eldar)Kabalite Strike Force (Dark Eldar)Kaerux Erameas (Chaos)Kamouflage Expert (Orks)Kauyon Strike (Tau)Keening Maleceptor (Tyranids)Keep Firing! 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(Space Marines)Replicating Scarabs (Necrons)Repulsor Impact Field (Tau)Repulsor Minefield (Orks)Resurrection Orb (Necrons)Reveal the Blade (Dark Eldar)Revered Heavy Flamer (Astra Militarum)Revitalize (Necrons)Rickety Warbuggy (Orks)Righteous Initiate (Space Marines)Ripper Swarm (Tyranids)Risen Warriors (Necrons)Rockcrete Bunker (Astra Militarum)Roghrax Bloodhand (Chaos)Rogue Trader (Neutral)Rok Bombardment (Orks)Rokkit Launcha (Orks)Rokkitboy (Orks)Rotten Plaguebearers (Chaos)Royal Phylactery (Necrons)Rugged Killa Kans (Orks)Ruined Passages (Tyranids)Rumbling Tomb Stalker (Necrons)Run Down (Dark Eldar)Rune-Encrusted Armor (Chaos)Runts to the Front (Orks)Sa'cea XV88 Broadside (Tau)Sacaellum Infestors (Tyranids)Sacaellum Shrine Guard (Astra Militarum)Sacaellum's Finest (Astra Militarum)Sacred Rose Immolator (Astra Militarum)Sacrificial Altar (Chaos)Sae'lum Enclave (Tau)Sae'lum Pioneer (Tau)Saim-Hann Jetbike (Eldar)Saim-Hann Kinsman (Eldar)Saim-Hann Seer (Eldar)Saint Celestine (Astra Militarum)Saint Erika (Astra Militarum)Salamander Flamer Squad (Space Marines)Salamander Scout (Astra Militarum)Salvaged Battlewagon (Orks)Sanctified Aggressor (Space Marines)Sanctified Bolter (Astra Militarum)Sanctioned Psyker (Astra Militarum)Sanguinary Guard (Space Marines)Sathariel the Invokator (Chaos)Sautekh Complex (Necrons)Sautekh Royal Crypt (Necrons)Savage Parasite (Tyranids)Savage Warrior Prime (Tyranids)Scavenging Kroot Rider (Tau)Scheming Warlock (Eldar)Scion Strike Force (Astra Militarum)Scorpion Striker (Eldar)Scrying Pool (Chaos)Scything Hormagaunts (Tyranids)Seal of the Ebon Chalice (Astra Militarum)Searchlight (Astra Militarum)Searing Brand (Dark Eldar)Searing Burst Cannon (Tau)Secluded Apothecarion (Space Marines)Seekers of Slaanesh (Chaos)Seer Adept (Eldar)Seer of Deceit (Chaos)Seer's Exodus (Eldar)Seraphim Superior Allegra (Astra Militarum)Shadow Field (Dark Eldar)Shadow Hunt (Dark Eldar)Shadowed Thorns Bodysuit (Dark Eldar)Shadowed Thorns Pillagers (Dark Eldar)Shadowed Thorns Venom (Dark Eldar)Shadowsun's Stealth Cadre (Tau)Shaper Agnok (Tau)Shard of the Deceiver (Necrons)Shas'el Lyst (Tau)Shedding Hive Crone (Tyranids)Shield Drone (Tau)Shoota Mob (Orks)Shrieking Basilisk (Astra Militarum)Shrieking Exarch (Eldar)Shrieking Exarch (Eldar)Shrieking Harpy (Tyranids)Shrine of Warpflame (Chaos)Shroud Cruiser (Necrons)Shrouded Harlequin (Eldar)Shuriken Catapult (Eldar)Sicarius's Chosen (Space Marines)Sickening Helbrute (Chaos)Siege Masters (Space Marines)Siege Regiment Manticore (Astra Militarum)Silvered Blade Avengers (Eldar)Sivarla Soulbinder (Chaos)Skrap Nabba (Orks)Slaanesh's Temptation (Chaos)Slake the Thirst (Dark Eldar)Slave-powered Wagons (Orks)Slavering Mawloc (Tyranids)Slumbering Gardens (Eldar)Slumbering Tomb (Necrons)Smash 'n Bash (Orks)Smasha Gun Battery (Orks)Smuggler's Den (Tau)Snagbrat's Scouts (Orks)Snakebite Thug (Orks)Sneaky Lootin' (Orks)Sniper Drone Team (Tau)Sniveling Grot (Orks)Snotling Attack (Orks)Soaring Falcon (Eldar)Soaring Gargoyles (Tyranids)Solarite Avetys (Dark Eldar)Soot-Blackened Axe (Orks)Sootblade Assashun (Orks)Sororitas Command Squad (Astra Militarum)Soul Grinder (Chaos)Soul Seizure (Dark Eldar)Sowing Chaos (Chaos)Space Wolves Predator (Space Marines)Spawn Termagants (Tyranids)Spiritseer Erathal (Eldar)Splintered Path Acolyte (Chaos)Spore Burst (Tyranids)Spore Chimney (Tyranids)Spreading Genestealer Brood (Tyranids)Squadron Redeployment (Tau)Squig Bombin' (Orks)Squiggify (Orks)Squiggoth Brute (Orks)Sslyth Mercenary (Dark Eldar)Staff of Change (Chaos)Staging Ground (Astra Militarum)Stalking Lictor (Tyranids)Stalking Ur-Ghul (Dark Eldar)Stalwart Ogryn (Astra Militarum)Standard Bearer (Astra Militarum)Standard of Devastation (Space Marines)Starbane's Council (Eldar)Starblaze's Outpost (Tau)Starcannon (Eldar)Starmist Raiment (Eldar)STC Fragment (Neutral)Steadfast Sword Brethren (Space Marines)Steel Legion Chimera (Astra Militarum)Stingwing Swarm (Tau)Storm of Silence (Eldar)Storming Librarian (Space Marines)Straken's Command Squad (Astra Militarum)Straken's Cunning (Astra Militarum)Strangler Brood (Tyranids)Strangleweb Termagants (Tyranids)Striking Ravener (Tyranids)Strip the Planet Dry (Tyranids)Subdual (Eldar)Subject M17c1-1 (Tyranids)Sudden Adaptation (Tyranids)Suffering (Dark Eldar)Summary Execution (Astra Militarum)Superiority (Eldar)Supplicant of Pain (Dark Eldar)Supply Line Incursion (Dark Eldar)Suppressive Fire (Astra Militarum)Supreme Appearance (Astra Militarum)Supreme Strategist (Necrons)Surrogate Host (Necrons)Swarm Guard (Tyranids)Swarming Rippers (Tyranids)Swarmling Termagants (Tyranids)Sweep Attack (Tyranids)Swooping Hawk Autarch (Eldar)Sword Brethren Dreadnought (Space Marines)Swordwind Farseer (Eldar)Sybarite Marksman (Dark Eldar)Synaptic Link (Tyranids)Syren Zythlex (Dark Eldar)Tactical Squad Cardinis (Space Marines)Tactical Withdrawal (Tau)Talisman of Denial (Chaos)Tallarn Raiders (Astra Militarum)Tallassarian Tempest Blade (Space Marines)Talon Strike Force (Space Marines)Talyesin Fharenal (Eldar)Talysin's Spiders (Eldar)Talysin's Warlocks (Eldar)Tankbusta Bommaz (Orks)Tarrus (None)Taurox APC (Astra Militarum)Techmarine Aspirant (Space Marines)Teleportarium (Space Marines)Tellyporta Pad (Orks)Tenacious Novice Squad (Astra Militarum)Tense Negotiations (Tau)Termagant Horde (Tyranids)Termagant Sentry (Tyranids)Termagant Spikers (Tyranids)Terminator Armor (Space Marines)Terminator Armour (Space Marines)The Black Rage (Space Marines)The Black Sword (Space Marines)The Blade of Antwyr (Space Marines)The Blinded Princess (Eldar)The Blood Pits (Chaos)The Bloodied Host (Space Marines)The Bloodrunna (Orks)The Broken Sigil (Dark Eldar)The Butcher's Nails (Chaos)The Carver (Dark Eldar)The Dance Without End (Eldar)The Dawnsinger (Eldar)The Duke of Debris (Neutral)The Emperor Protects (Astra Militarum)The Emperor's Champion (Space Marines)The Emperor's Retribution (Space Marines)The Emperor's Warrant (Astra Militarum)The Flayed Mask (Dark Eldar)The Fury of Sicarius (Space Marines)The Glovodan Eagle (Astra Militarum)The Grand Plan (Chaos)The Inevitable Decay (Chaos)The Mask of Jain Zar (Eldar)The Nexus of Shadows (Dark Eldar)The Orgiastic Feast (Chaos)The Plaguefather's Banner (Chaos)The Prince's Might (Chaos)The Shadow Suit (Dark Eldar)The Shining Blade (Eldar)The Staff of Command (Necrons)The Strength of the Enemy (Necrons)The Sun Prince (Eldar)The Webway Witch (Eldar)Theater of War (Eldar)Third Eye of Trazyn (Necrons)Throne of Vainglory (Chaos)Thunderwolf Cavalry (Space Marines)Tides of Chaos (Chaos)Timeworn Stasis-Crypt (Necrons)To Arms! (Astra Militarum)Tomb Blade Diversionist (Necrons)Tomb Blade Squadron (Necrons)Torquemada Coteaz (Astra Militarum)Torturer's Masks (Dark Eldar)Tower of Worship (Chaos)Toxic Venomthrope (Tyranids)Transcendent Blessing (Astra Militarum)Trap Laying Hunter (Tau)Trapped Objective (Space Marines)Traumatophobia (Necrons)Trazyn the Infinite (Necrons)Treacherous Lhamean (Dark Eldar)Triarch Stalkers Procession (Necrons)Triumvirate of Ynnead (Dark Eldar)Troop Transport (Astra Militarum)Truck Wreck Launcha (Orks)Tunneling Mawloc (Tyranids)Turbulent Rift (Chaos)Twisted Laboratory (Dark Eldar)Twisted Wracks (Dark Eldar)Tyranid Warrior (Tyranids)Tzeentch's Firestorm (Chaos)Uber Grotesque (Dark Eldar)Ulthwe Spirit Stone (Eldar)Ultramarines Dreadnought (Space Marines)Umbral Preacher (Chaos)Uncontrollable Rioters (Chaos)Undying Saint (Astra Militarum)Unseen Strike (Space Marines)Unstoppable Tide (Chaos)Until Justice is Done (Astra Militarum)Unwilling Slave (Dark Eldar)Uphold His Honor (Space Marines)Urien Rakarth (Dark Eldar)Urien's Oubliette (Dark Eldar)Vael the Gifted (Chaos)Vale Tenndrac (Tyranids)Valkyris Pattern Jump Pack (Space Marines)Vamii Industrial Complex (Space Marines)Vanguard Pack (Tau)Vanguard Soldiers (Astra Militarum)Vanguarding Horror (Tyranids)Vargus (None)Vash'ya Trailblazer (Tau)Vaulting Harlequin (Eldar)Vectored Vyper Squad (Eldar)Vengeance! (Space Marines)Vengeful Seraphim (Astra Militarum)Venomous Fiend (Chaos)Venomthrope Polluter (Tyranids)Veteran Barbrus (Space Marines)Veteran Brother Maxos (Space Marines)Veteran Crusader (Space Marines)Vezuel's Hunters (Space Marines)Vha'shaelhur (Chaos)Vicious Bloodletter (Chaos)Vile Creation (Dark Eldar)Vile Laboratory (Chaos)Vile Raider (Dark Eldar)Vior'la Marksman (Tau)Vior'la Sept (Tau)Vior'la Warrior Cadre (Tau)Virulent Plague Squad (Chaos)Virulent Spore Sacs (Tyranids)Visions of Agony (Dark Eldar)Vitarus, the Sanguine Sword (Space Marines)Vivisection (Necrons)Void Pirate (Neutral)Volatile Pyrovore (Tyranids)Vostroyan Officer (Astra Militarum)Vow of Honor (Space Marines)Wailing Wraithfighter (Eldar)War Father Nathaniel (Space Marines)War Father's Shadows (Space Marines)War of Ideas (Tau)War Walker Squadron (Eldar)Warhost Helmet (Eldar)Warlock Destructor (Eldar)Warp Rift (Chaos)Warpstorm (Chaos)Warriors of Gidrim (Necrons)We are the Guard (Astra Militarum)Webway Passage (Eldar)Weight of the Aeons (Necrons)Weirdboy Maniak (Orks)White Scars Bikers (Space Marines)Wildrider Squadron (Eldar)Wildrider Vyper (Eldar)Willing Submission (Dark Eldar)Wisdom of the Serpent (Eldar)Woken Machine Spirit (Space Marines)Wolf Guard Veteran (Space Marines)World Engine Beam (Necrons)Wraithbone Armour (Eldar)Wraithguard Revenant (Eldar)Wrathful Dreadnaught (Space Marines)Wrathful Retribution (Astra Militarum)Wyrdboy Stikk (Orks)Xavaes Split-Tongue (Chaos)Xenos World Tallin (None)XV25 Stealth Squad (Tau)XV8-05 Enforcer (Tau)Y'varn (None)Ymgarl Factor (Tyranids)Ymgarl Genestealer (Tyranids)Yvraine (Dark Eldar)Yvraine's Entourage (Dark Eldar)Zarathur's Flamers (Chaos)Zarathur, High Sorcerer (Chaos)Zarvoss Foundry (None)Zealous Cantus (Astra Militarum)Zen "Xi" Aonia (Eldar)Zogwort's Hovel (Orks)Zogwort's Runtherders (Orks)
After you Deep Strike or Ambush, put a [S] on this support.+1 [Card] when command struggle won at this planet.+1 [Resource] when command struggle won at this planet.A target enemy non-warlord unit at this planet cannot be declared as an attacker during your opponent's next combat turn this round. (Limit once per phase.)A target ready enemy army unit at this planet must be declared as an attacker and this unit declared as a defender during your opponent's next combat turn, if able. (Limit once per combat phase.)A Warrior unit you control at this planet must be declared as a defender, if able.After a battle a this planet begins, gain 1 resource.After a battle at an adjacent planet begins, move this unit to that planet.After a battle at attached planet ends, sacrifice this attachment.After a battle at this planet begins, exhaust attached unit to deal damage equal to its ATK value to a target army unit at the same planet.After a battle at this planet begins, your opponent may reveal any number of cards from his hand. He cannot use unrevealed event or attachment cards as shield cards during this battle.After a battle at this planet ends, sacrifice this unit.After a battle begins at this planet, switch the printed ATK values of two army units at this planet until the end of a combat round.After a battle ends at this planet, draw a card.After a card named Bonesinger Choir, Squiggoth Brute, Corrupted Teleportarium, Gun Drones, Archon's Palace or Land Speeder Vengeance enters play, remove it from the game.After a combat round at a [Stronghold] planet (green) ends, move this unit to that planet.After a combat round at this planet begins, if the topmost card of your discard pile is a non-Elite [NEC] unit, put it into play at this planet.After a combat round at this planet begins, put 1 Termagant token into play at this planet.After a combat round at this planet begins, return a [CHAOS] Power event from your discard pile to your hand.After a combat round at this planet ends, you may pay 1 [Resource]. If you do not, retreat this unit.After a combat round begins at a planet, commit your warlord to that planet and place 2 [F] on it. Then you may pay 1 [Resource] to put Guardsman tokens into play at that planet until you control at least as many units as your opponent at that planet.After a combat round begins at this planet, deal 1 damage to a target enemy unit at this planet with printed cost 2 or lower.After a combat round begins at this planet, each player deals 2 indirect damage among non-Nurgle units he controls at this planet, if able.After a combat round begins, deal 4 damage to each enemy unit at this planet attacked by this unit during the previous combat round.After a combat round begins, exhaust this support to resolve a ranged skirmish at this battle.After a combat round ends, if you control an [AM] unit at the planet where the battle is taking place, put 1 Guardsman token into play at that planet.After a combat turn during which this unit was an attacker ends, take a combat turn. (Limit once per phase.)After a Cultist unit you control leaves play from this planet, deal 1 damage to a unit at this planet.After a Dark Angels unit you control is destroyed, each other [SM] army unit you control gets +1 ATK until the end of the phase.After a Ecclesiarchy or Grey Knights card enters your discard pile, place 1 [F] on an army unit. (Limit twice per phase.)After a Genestealer unit you control destroys an enemy unit with printed cost 3 or lower by an attack, put that unit into play from your opponent's discard pile under your control at the same planet.After a Harlequin unit enters your discard pile from a planet, return it to your hand to deploy a Harlequin unit with a different name at the same planet.After a Harlequin unit is assigned damage at the same planet as your warlord, exhaust this support to reassign 1 of that damage to your warlord.After a Kabalite or Raider unit enters play under your control at a [Material] planet (red), gain 1 [Resource]. (Limit once per phase.)After a Kabalite unit enters play at this planet, deal 1 damage to a target undamaged unit at this planet.After a Kroot unit you control damages an enemy unit by an attack at this planet, exhaust this unit to deal 2 damage to that enemy unit.After a Mobile unit you control is assigned damage at this planet, reassign 1 of that damage to this unit.After a non-Elysia, non-Saint [AM] army unit enters your discard pile from this planet, pay 1 [F] to return that unit to your hand.After a non-Vehicle unit you control at this planet is assigned damage by an attack, prevent 1 of that damage.After a non-warlord unit is declared as an attacker at this planet, deal 3 damage to it and discard this card.After a non-[TAU] unit is deployed at this planet, move this unit to an adjacent planet.After a or unit you control leaves play, exhaust this support to reveal the top card of your deck. If that card is a [CHAOS] unit, add it to your hand.After a phase begins or a combat round at this planet begins, remove 1 damage from attached unit.After a phase begins, exhaust this support to have each player discard the top 2 cards of his deck.After a phase begins, exhaust this support to move a non-[NEC] unit you control to a target planet.After a phase begins, until the end of this phase, when an enemy army unit enters play at a planet, put a Termagant token into play at the same planet and infest it.After a phase or combat round at this planet begins, discard a card. If you have no cards in your hand, discard this unit.After a planet is infested, exhaust this support to take either the card bonus or the resource bonus of that planet.After a Psyker unit you control is declared as an attacked, move this unit to the same planet as that unit.After a ranged skirmish at this planet begins or an enemy non-warlord unit moves from another planet to this planet, place 2 [F] among army units at this planet.After a Snotlings token is destroyed, exhaust this attachment to put a Snotlings token into play at a planet.After a support card enters play, treats its textbox as blank until the end of the round and remove 1 damage from a support card.After a support card you control leaves play, draw a card.After a synapse unit you control commits to a planet, draw 1 card.After a Termagant token you control is destroyed at this planet, ready this unit.After a unit at this planet is declared as a defender, deal 1 damage to it.After a unit enters play at an adjacent planet, move this unit to that planet. Then you may deal 1 damage to that unit. (Limit once per phase.)After a unit enters play from your discard pile, put this card into play from your discard pile attached to that unit, if eligible.After a unit is assigned damage at this planet or an adjacent planet, sacrifice this unit to prevent 2 of that damage.After a unit is assigned damage by an attack, sacrifice a Soldier or Warrior unit at the same planet to prevent all of that damage. Then, deal X damage to the attacker. X is the sacrificed unit's printed ATK value.After a unit is chosen as a defender, it can trigger its Unstoppable specialization for this attack even if it already triggered it this round.After a unit is destroyed at this planet, exhaust this card to remove up to 2 damage from attached unit.After a unit moves from one planet to another, exhaust this support to give that unit +2 ATK for its next attack this phase.After a unit moves from one planet to another, move that unit to an adjacent planet.After a unit moves or enters play at this planet, pay 1 [F] to exhaust that unit.After a unit moves to or from this planet, deal it 1 damage. (Limit once per phase.)After a unit moves to this planet, deal it 1 damage.After a unit with printed cost 2 or lower deals damage to this unit by an attack, rout that unit.After a unit with the Hive Mind specialization or Termagant token at this planet is assigned damage, reassign all of that damage to this unit instead.After a unit with [F] is assigned damage, place 1 [F] on an army unit at the same planet. (Limit once per round.)After a unit you control at this planet takes damage, move all of that damage to this warlord.After a unit you control enters play from your discard pile at a planet, put a target [NEC] unit with printed cost 3 or lower into play from your discard pile at the same planet.After a unit you control is assigned damage by an attack at this planet, reassign 1 of that damage to attached unit.After a unit you control is assigned damage by an attack, exhaust this support to prevent 1 of that damage.After a unit you control is destroyed by an attack, ready a target [SM] army unit you control at that planet.After a unit you control moves to this planet, this unit gets +1 ATK and +1 HP until the end of the phase.After a unit you control moves to your HQ, exhaust this support to gain 1 or draw 1 card.After a unit you control with the Hive Mind specialization and printed cost 3 or lower is destroyed, exhaust this support to put that unit into play from you discard pile exhausted at a planet.After a unit you control with the Hive Mind specialization leaves play, put an infestation token on this support. Then you may sacrifice this support to put a unit with the Hive Mind specialization and printed cost equal or lower to the number of tokens on this support into play from your discard pile at a planet.After a Vehicle unit you control at this planet is assigned damage, exhaust this unit to prevent up to 2 of that damage.After a Vostroya unit moves to a planet, place 1 [F] on it. Then you may sacrifice this support to place 1 [F] on that unit and Rally 6 a support, add it to your hand.After a warlord commits to this planet, place 1 [F] on an army unit at this planet.After a [NEC] Soldier or Warrior unit you control at this planet is destroyed by an attack, put a target [NEC] Soldier or Warrior unit with lower printed cost into play from your discard pile exhausted at the same planet.After a [NEC] unit enters your discard pile from play, exhaust this support and place 2 units from your discard pile at the bottom of your deck to Rally 6 a {NEC] unit with a printed cost of 3 or lower, put it into play at a target planet.After a [NEC] unit is assigned damage, sacrifice this support to prevent up to 5 of that damage.After a [SM] unit damages an enemy non-warlord unit by an attack, destroy the attacked unit.After a [SM] unit damages an enemy unit, deal 1 unpreventable damage to that enemy unit.After a [SM] unit enters your discard pile from play, exhaust this support to return that unit to your hand.After a [SM] unit is assigned damage by an attack, prevent all of that damage.After a [SM] unit you control is destroyed, exhaust this support to gain 1 [Resource].After a [SM] unit you control takes damage, that unit gets +3 ATK for its next attack this phase.After an army unit damages an enemy army unit by an attack, pay X [F] to deal X damage to that enemy unit.After an army unit enters play or moves to a planet with a unique unit you control, exhaust it and move up to 2 damage from units at the same planet to that unit.After an army unit enters play, deal it 1 damage.After an army unit is destroyed at this planet, draw 1 card and deal 1 damage to a target enemy unit.After an army unit is destroyed at this planet, draw 1 card and deal 1 damage to a target enemy unit. (Limit once per phase.)After an army unit with [F] is assigned damage, pay 1 [F] to prevent up to 5 of that damage.After an army unit you control at this planet leaves play, deal 1 damage to a target army unit at this planet.After an army unit you control at this planet leaves play, ready this unit.After an attachment card is discarded, Deep Strike this unit to deploy that attachment from your discard pile attached to this unit.After an attack against this unit resolves, exhaust this unit to deal 2 damage to the attacker. (Limit once per phase.)After an attack resolved by a unit you control at this planet does not destroy the defender, place 1 [F] on this unit and it gets +1 ATK for its next attack this phase.After an attack resolved by this unit against an army unit doesn't destroy it, put 3 termagant tokens into play at this planet. If the planet is infested, put 4 tokens instead.After an Ecclesiarchy unit you control at this planet is destroyed, this unit gets +1 ATK and +1 HP until the end of the phase. Then you may pay 1 [F] to ready this unit. (Limit once per phase.)After an Ecclesiarchy unit you control is assigned damage by an attack, put this card from your hand into play attached to the attacker.After an Elite unit is destroyed, put it into play from your discard pile at your HQ.After an Elite unit you control is destroyed, sacrifice this support to gain X [Resource]. X is equal to that unit's printed cost.After an enemy army unit at this planet is declared as an attacker, deal damage equal to its ATK value to a unit you control at this planet to cancel the remainder of the attack. (Limit once per phase).After an enemy army unit enters play at a planet, move that unit to an adjacent planet of your choice.After an enemy army unit is declared as an attacker at this planet, deal it 1 damage.After an enemy army unit is destroyed by an attack, if no card is attached to this support, attach that unit to this support.After an enemy army unit is destroyed while this unit is attacking, put a Cultist token into play at your HQ. (Limit once per attack.)After an enemy army unit moves to or from attached planet, exhaust this attachment to deal 2 damage to that unit.After an enemy army unit resolves an attack at this planet, if this unit wasn't chosen as a defender, deal 1 damage to the attacker.After an enemy non-warlord unit moves from a planet to another planet, exhaust that unit. Then, have your opponent deal an amount of indirect damage equal to that unit's printed ATK value among non-warlord units he controls at the same planet.After an enemy unit at this planet is destroyed, gain 1 [Resource].After an enemy unit at this planet is destroyed, put a Cultist token into play at your HQ.After an enemy unit at this planet triggers an ability, deal 1 damage to that unit.After an enemy unit enters play, put a card from your hand facedown attached to that unit. Then draw a card. (Limit once per round.)After an enemy unit is declared as an attacker at this planet, while that unit is attacking, reduce all damage taken by other [AM] units you control to 1. (Limit once per phase.)After an enemy unit is deployed at this planet, exhaust it.After an enemy unit is deployed at this planet, exhaust it. Then your opponent may give you 1 [Resource] to return this attachment to your hand.After an enemy unit is destroyed, exhaust this support to ready a target [SM] unit at the same planet.After an enemy unit is destroyed, exhaust this support to return the topmost Tzeentch card from your discard pile to your hand.After an enemy unit moves to, or enters play at, a planet where a battle is taking place, place [F] equal to its printed cost among army units you control. Then ready a non-Elite unit with [F].After an enemy warlord commits to an adjacent planet with a single army unit you control, switch the location of that single unit with this unit.After an enemy warlord commits to the same planet as attached unit, gain 1 [Resource].After an enemy warlord commits to this planet, exhaust this unit to put a Space Wolves unit into play from your hand at this planet.After an [AM] Transport unit you control leaves play, put a Guardsman token into play at your HQ.After an [ELD] unit moves to a planet, exhaust this support to ready that unit.After an [ORK] Soldier army unit you control is chosen as a defender, exhaust this support and move that unit to your HQ to cancel the attack.After an [ORK] Soldier unit you control damages an enemy unit by an attack, move the attacker to your HQ to gain 3 [Resource].After an [ORK] unit you control at this planet resolves an attack, move it to an adjacent planet or your HQ.After an [ORK] unit you control is assigned damage by an attack, exhaust this support to prevent all of that damage. Then, deal an amount of indirect damage equal to the damage prevented among [ORK] units you control at the same planet as the defender.After an [ORK] unit you control is declared as an attacked, it gets +X ATK for that attack. X is the number of Snotlings tokens at the same planet as the attacking unit.After another AM Ecclesiarchy unit you control at this planet is declared as an attacker, place 1 [F] on this unit and the attacker.After another unit moves from this planet to another planet, move this unit to that planet.After another unit you control at this planet is dealt damage by an enemy unit, this unit gains Retaliate (1) until the end of the phase.After attached unit commits to a planet, place 1 [F] on a unit you control at each adjacent planet.After attached unit damages an army unit by attack, the attacked unit gets -3 ATK until the end of the phase.After attached unit damages an enemy non-warlord unit by an attack, the damaged unit cannot retreat before the start of the next combat round.After attached unit damages an enemy unit by an attack, deal damage equal to the attached unit's ATK value to another target unit at the same planet.After attached unit destroys an enemy army unit by an attack, put 1 Termagant token into play at this planet.After attached unit destroys an enemy unit by an attack, gain 1 [Resource].After attached unit is assigned damage by an attack, exhaust this attachment to prevent all of that damage.After attached unit is assigned damage by an attack, prevent all but 2 of that damage.After attached unit is assigned damage, exhaust it and this attachment to prevent all of that damage. Then attached unit gets +1 ATK for its next attack this phase.After attached unit is damaged by an attack, deal 2 damage to the attacker.After attached unit is dealt damage, place 1 [F] on it.After attached unit is declared as a defender, deal 2 damage to the attacker.After attached unit is declared as a defender, exhaust this attachment to cancel the remainder of the attack.After attached unit is declared as an attacker, discard the top 2 cards of your deck.After attached unit is declared as an attacker, move 1 damage from attached unit to another unit at this planet.After attached unit moves from one planet to another, it gain Ranged until the end of the phase.After attached unit uses its Area Effect ability, deal damage equal to its Area Effect value to each enemy unit at each adjacent planet. Then, sacrifice the attached unit.After both players passed during the deploy phase, take an extra deployment turn.After damage from an attack by this unit has been assigned, reassign any amount of that damage to another enemy unit at this planet. (Limit once per attack.)After damage is removed from attached unit, it gets +X ATK for its next attack this phase. X is the amount of damage removed.After the combat phase begins, a target army unit at this planet gets -X HP until the end of the phase. X is the number of non-[NEC] factions among units you control.After the combat phase begins, deal 1 damage to a target army unit at this planet. If this planet is infested, deal 2 damage instead.After the combat phase begins, deal 1 damage to each unit at this planet.After the combat phase begins, discard the top card of your deck. This unit gets +X ATK until the end of the phase. X is the printed cost of the discarded card.After the combat phase begins, draw a card or gain 1 [Resource]. Use this ability only if each unit you control shares the chosen trait.After the combat phase begins, each enemy army unit at this planet loses all keywords until the end of the phase.After the combat phase begins, place 2 [Resource] on this support. Then you may sacrifice it to deploy a unit from your hand at a non-first planet, reduce its cost by the number of tokens on this support.After the combat phase begins, put 1 Termagant token into play at this planet and deal attached unit 1 damage.After the combat phase begins, put 1 Termagant token into play at this planet, and deal attached unit 1 damage.After the combat phase begins, sacrifice this attachment and deal 2 damage to a warlord at this planet if able. Then draw a card.After the combat phase begins, sacrifice this support to reverse the order in which planets are checked for battles. (Start with the last planet and finish with the first planet.)After the combat phase begins, your opponent moves this unit to an adjacent planet. Then you may deal 1 damage to this unit to deal 1 damage to a non-unique unit at that planet.After the combat phase ends, destroy each Snotlings token you control.After the command phase begins, look at a target card your opponent controls in reserve.After the command phase ends, put a Defense Battery into play from the card collection at a planet without Defense Battery you control and place a [V] on this support.After the deploy phase begins, draw 1 card. Then your opponent may choose 2 units he controls (or his warlord if he controls no other unit) to draw 1 card. You may deal 1 damage to one of the chosen units.After the deploy phase begins, for each unit at this planet, its controller must choose to either rout it or exhaust it. Then discard this attachment.After the deploy phase begins, if this unit is in your discard pile, put it into play at a target non-first planet (ignore this restriction if your opponent has the initiative).After the deploy phase begins, move this unit to the first planet, if able. Then deal 2 damage to an enemy unit at that planet.After the deploy phase begins, pay 1 [Resource] or discard this unit.After the deploy phase begins, Rally 6 a card with the chosen trait, then deploy it at a target planet reducing its cost by 1. Use this ability only if each unit you control shares the chosen trait.After the deploy phase begins, sacrifice this support to have each player exchange their command dial value the next time they reveal their command dial this round.After the deploy phase begins, transfer 1 [Resource] from this card to your resource pool.After the deploy phase ends, both players set their command dial then reveal it. Place 2 Cultist tokens into play at the planet you chose. Then if your opponent chose the same planet, they may choose either to destroy one of those tokens or take control of it.After the first round begins, reveal this card and up to two cards from your hand, put them on the bottom of your deck in any order and draw the same amount of cards.After the headquarters phase begins, each player gains [Resource] equal to the highest printed cost among units he controls.After the headquarters phase begins, infest a target planet.After the ranged skirmish at an adjacent planet ends, exhaust this unit to deal 3 damage to an enemy non-warlord unit at that planet.After the ranged skirmish at this planet ends, ready this unit.After the second combat round ends at this planet, if there is at least one enemy unit, retreat this unit to put 4 Guardsman tokens into play at this planet. Then deal 5 damage to this unit.After this card enters or leaves play, deal 1 damage to a target unit at this planet.After this card enters play, place 4 [Resource] on it.After this card enters your discard pile, if you control no Cultist token, put a Cultist token into play at your HQ.After this unit assigns damage by an attack, remove 1 damage from it.After this unit commits to a planet, a non-Elite army unit you control at an adjacent planet is considered to be a warlord while checking for a battle at that planet this round.After this unit commits to a planet, if you control an [AM] unit at this planet, ready this unit.After this unit commits to a planet, move a non-warlord unit you control from the planet with your warlord to this planet.After this unit commits to a planet, put 1 Termagant token into play at this planet. If this planet is infested, put 2 Termagant tokens into play at this planet instead.After this unit commits to a planet, ready it.After this unit commits, ready it.After this unit damages an army unit by an attack, discard 1 card at random from your opponent's hand.After this unit damages an army unit by an attack, exhaust a target enemy army unit at this planet.After this unit damages an enemy unit by an attack, destroy a target enemy support card.After this unit damages an enemy unit by an attack, sacrifice it to search the top 6 cards of your deck for a Black Templars unit with cost 4 or lower. Put that unit into play at this planet, and shuffle the remaining cards into your deck.After this unit damages an enemy unit, exhaust a target support card.After this unit damages non-warlord unit, rout this unit.After this unit declares an attack against an enemy unit, deal 1 damage to a different enemy unit at the same planet.After this unit destroys an army unit by an attack, ready this unit.After this unit destroys an enemy army unit by an attack, gain X [Resource]. X is equal to the printed cost of the destroyed unit. (Limit once per phase.)After this unit destroys an enemy unit by an attack, put an [ORK] unit with printed cost 3 or lower into play from your hand at an adjacent planet.After this unit destroys an enemy unit by an attack, your opponent must reveal his hand and discard each revealed card with the same name as the destroyed unit.After this unit destroys an enemy unit, put X Termagant tokens into play at this planet. X is printed HP value of that enemy unit. (Limit once per phase.)After this unit enters play, a non-[TAU] army unit at an adjacent planet gets +1 ATK and another gets +1 HP until the end of the game. (Each unit can be at a different planet.)After this unit enters play, attach an eligible attachment from your discard pile to this unit and exhaust a target enemy limited support card.After this unit enters play, deal 1 damage to each other unit at this planet.After this unit enters play, deal 2 damage to a target army unit at this planet. This ability cannot target [SM], [AM], or [CHAOS] units.After this unit enters play, deal it 2 unpreventable damage.After this unit enters play, each player chooses a planet on his command dial, then simultaneously reveals it. Each player sacrifices an army unit at each planet, if able. If both players choose the same planet, cancel this effect.After this unit enters play, each player must choose and discard down to 4 cards in his hand, if able.After this unit enters play, exhaust each non-Spirit unit at this planet.After this unit enters play, look at the top 3 cards of your deck. Put 1 on the top of your deck, 1 on the bottom of your deck and 1 in your discard pileAfter this unit enters play, move a target enemy army unit at an adjacent planet to this planet and deal it 1 damage.After this unit enters play, move up to 2 damage from [CHAOS] army units and Khorne units to this unit.After this unit enters play, place 2 [F] among army units you control. Then you may exhaust an enemy army unit at this planet and deal damage equal to its ATK value to this unit.After this unit enters play, put 1 Termagant token into play at this planet and each adjacent infested planetAfter this unit enters play, put 2 Guardsman tokens into play at this planet.After this unit enters play, put a Brood unit into play from your discard pile at this planet.After this unit enters play, put a Khymera token into play at this planet.After this unit enters play, ready an army unit you control at this planet.After this unit enters play, resolve a battle at this planet. (Only actions of the deploy phase are allowed and the planet cannot be captured.)After this unit enters play, resolve a battle at this planet. (This battle cannot cause a player to claim a planet.)After this unit enters play, return the topmost event card from your discard pile to your hand.After this unit enters play, search the top 6 cards of your deck for a card. Add it to your hand, and place the remaining cards on the bottom of your deck in any order.After this unit enters play, search the top 6 cards of your deck for an attachment or Drone card. Reveal it, add it to your hand, and place the remaining cards on the bottom of your deck in any order.After this unit enters play, your opponent may exhaust a unit at a planet to move this unit to that planet.After this unit enters play, your opponent may move it to a planet of his choice.After this unit exhausts, place 1 [F] on it.After this unit is assigned damage, reassign up to 2 of that damage to your warlord instead.After this unit is chosen as a defender, exhaust a Hardpoint attachment on it to cancel that attack.After this unit is chosen as a defender, exhaust a Weapon attachment on it to deal 1 damage to the attacker.After this unit is declared as a defender, deal 1 damage to the attacker.After this unit is declared as a defender, exhaust it to deal 4 damage to the attacker.After this unit is declared as an attacker against a non-warlord unit, exhaust that unit.After this unit is declared as an attacker at an infested planet, exhaust each enemy non-Elite army unit and token unit at this planet.After this unit is declared as an attacker, choose either to deal 1 damage to up to 2 different enemy units at this planet or 3 damage to an enemy unit at this planet.After this unit is declared as an attacker, destroy either a target army unit with printed cost 2 or lower at this planet or a target token unit at this planet.After this unit is declared as an attacker, discard the top 3 cards of your deck.After this unit is declared as an attacker, look at the top 2 cards of any player's deck. You may discard one of those cards.After this unit is declared as an attacker, ready a target support card you control.After this unit is declared as an attacker, remove 1 damage from another target unit at this planet.After this unit is declared as an attacker, your opponent must choose and discard 1 card from his hand, if able.After this unit is deployed, your opponent loses 1 [Resource].After this unit is destroyed, your opponent must choose to either put 2 card from his hand on top of his deck or you draw 2 cards.After this unit is turned face-up, draw 2 cards.After this unit is turned face-up, put it into play exhausted at a planet where no battle is not taking place.After this unit leaves play as the result of an enemy card effect, draw 2 cards and gain 2 [Resource].After this unit leaves play, place it at the bottom of your deck to Rally 6 a Tank, Vehicle or Krieg unit with a different name, put it into play at the same planet.After this unit moves from one planet to another, deploy an attachment from your hand to an eligible unit at this planet.After this unit moves from one planet to another, draw 1 card.After this unit moves to a planet, deal 2 damage to a target non-warlord unit at that planet. (Limit twice per phase.)After this unit moves to a planet, deal X damage to a target enemy army unit at that planet. X is the number of command icons the target unit has.After this unit moves to a planet, put 1 Guardsman token into play at that planet. (Limit twice per phase.)After this unit readies, deal 1 damage to each enemy unit damaged by this unit this phase.After this unit readies, each player deals 1 indirect damage among units he controls at this planet.After this unit resolves an attack against an enemy army unit, deal X unpreventable damage to a target enemy unit at this planet. X is the number of command icons the targeted unit has.After this unit resolves an attack or moves to a planet, place 1 [F] on it. Then deal 1 damage to up to 2 different enemy units at this planet. (Limit twice per round.)After this unit resolves an attack, deal 1 damage to this unit to deal 1 damage to an enemy army unit at the same planet.After this unit resolves an attack, it gets +3 ATK until the end of the phase.After this unit resolves an attack, move an attachment from this unit to a target eligible unit at this planet to deal 2 damage to it. (Limit once per attack.)After this unit resolves an attack, ready it. (Limit once per phase.)After this unit resolves its attack, a target unit at this planet gets +1 ATK and +1 HP until the end of the phase.After this unit resolves its attack, deal 1 damage to a number of different enemy units at this planet equal to [F] on this unit.After this unit resolves its attack, deal 1 damage to a unit at this planet and each adjacent planet.After this unit resolves its attack, deal 1 damage to it.After this unit resolves its attack, deal 1 unpreventable damage to a unit at this planet. If that unit is destroyed by this effect, Rally 6 an attachment card, attach it to this unit.After this unit resolves its attack, move it to your HQ.After this unit takes damage by an attack from a non-flying unit, deal 2 damage to the attacker.After this units readies, have your opponent deal 3 indirect damage among units they control at this planet.After this warlord commits to a planet or is declared as an attacked, put a Snotlings token into play at this planet.After this warlord commits to a planet, exhaust a target non-warlord unit at that planet.After this warlord commits to a planet, move 1 [AM] unit you control from an adjacent planet to this planet.After this warlord commits to a planet, put 1 Termagant token into play at each adjacent planet.After this warlord commits to a planet, put a Khymera token into play at this planet.After this warlord commits to a planet, put a [TAU] attachment with printed cost 2 or lower or "Shadowsun's Stealth Cadre" from your hand or discard pile into play attached to an eligible unit at this planet.After this warlord is declared as an attacker, move 1 damage from this warlord to another unit at this planet.After this warlord is declared as an attacker, search your discard pile or your deck for a Condition attachment. Reveal it and put it into play attached to an eligible enemy unit at this planet. Then shuffle your deck. (Limit once per round.)After this warlord readies, remove half the damage from it. (Limit once per round.)After this warlord resolves its attack, move it to your HQ.After two or more warlords commit to this planet, gain 1 [Resource] and place 1 [F] on an army unit at this planet.After units are committed to this planet, deal 3 damage to an exhausted enemy unit at this planet.After winning a battle at the first planet gain 2 [Resource]. If that planet is infested gain an additional 2 [Resource]. (Max 1 per round).After you attach a non-Drone attachment to a unit at this planet, draw a card. (Limit once per phase.)After you cancel a card effect, put this unit into play from you hand at a planet.After you capture a planet, place a [T] on this support. Then if there are 2 [T] or more on this support, put a Termagant token into play at each planet.After you declare this unit as an attacker, move a Khymera token from an adjacent planet to this planet.After you Deep Strike a card, attached unit gets +1 ATK and +1 HP until the end of the phase.After you Deep Strike a card, deal 1 damage to an enemy army unit at the same planet as that card.After you Deep Strike a card, draw 1 card.After you Deep Strike this event, commit either your warlord or a synapse unit you control to this planet.After you Deep Strike this event, Daemon units at this planet cannot be damaged by units with printed cost 2 or lower until the end of the phase.After you Deep Strike this event, move any number of units you control at this planet to an adjacent planet.After you Deep Strike this event, target a non-Elite army unit in your opponent's HQ. Move the targeted unit to this planet.After you Deep Strike this event, until the end of this battle's first combat round, reduce all damage taken by [NEC] units you control to 1.After you Deep Strike this event, you gain the initiative in this battle.After you Deep Strike this event, you may deploy each [ELD] unit in your hand at this planet as though it had Ambush until the end of the phase.After you Deep Strike this unit, deal 1 damage to each enemy unit at this planet.After you Deep Strike this unit, deal 2 damage to a target enemy army unit at this planet.After you Deep Strike this unit, destroy a target Ally unit at this planet.After you Deep Strike this unit, discard 1 card at random from your opponent's hand.After you Deep Strike this unit, exhaust a target non-Elite army unit at this planet.After you Deep Strike this unit, exhaust it to deal damage equal to the number of Torture cards in your discard pile to a target army unit at this planet.After you Deep Strike this unit, have your opponent deal 2 indirect damage among exhausted units he controls at this planet.After you Deep Strike this unit, it cannot be targeted by enemy card effects until the end of the first combat round.After you Deep Strike this unit, it gains Armorbane until the end of the phase.After you Deep Strike this unit, move a non-Elite army unit you control or up to 4 Termagant tokens you control to this planet. Then infest this planet.After you Deep Strike this unit, move an attachment you control from one unit to another eligible unit.After you Deep Strike this unit, put 2 Khymera tokens into play at this planet.After you Deep Strike this unit, ready a target [SM] unit at this planet.After you deploy a Daemon unit, put a Cultist token into play at your HQ.After you deploy a Hive-mind unit, put a [T] on this support.After you deploy a non-Elite unit, exhaust this support to look at an amount of top cards of your deck equal to the unit's printed cost. Put up to 1 card on the bottom of your deck and place the remaining cards on top of your deck in any order. Then if your opponent has more cards than you in hand, draw a card.After you deploy a non-[NEC] Scout unit, move this unit to a planet. Then, a target non-warlord unit at this planet gets -1 HP until the end of the phase.After you deploy a unit from a non-[NEC] faction, if you control no other units from that faction, gain 1 [Resource] or draw 1 card.After you deploy a Wargear, place a [B] on this support. Then if there are 3 [B] or more on this support, Rally 6 an attachment, add it to your hand.After you deploy an attachment card, put a [VV] on this support.After you deploy an Elite unit, deal 1 damage to that unit to deal 1 damage to each enemy unit at that planet.After you deploy an Elite unit, exhaust this support to put 2 Termagant tokens into play at the same planet as that unit.After you deploy or Deep Strike this unit, remove up to 3 damage from AM army units and Ecclesiarchy units you control. Then place [F] equal to the damage removed among army units you control.After you deploy this support, infest a target planet.After you deploy this support, search your deck for a non-signaure non-hardpoint [TAU] attachment, reveal it, add it to your hand and shuffle your deck.After you deploy this unit at a [Material] planet (red), gain 1 [Resource].After you deploy this unit during the combat phase, destroy a target damaged army unit at this planet.After you deploy this unit to a [tech] planet (blue), destroy a target Location support card.After you deploy this unit, deal 2 damage to a target unit with printed cost 2 or lower.After you deploy this unit, discard 1 card at random from your opponent's hand.After you deploy this unit, each other TAU unit you control at this planet gets +1 ATK until the end of the phase.After you deploy this unit, exhaust a target enemy support.After you deploy this unit, have your opponent draw 2 cards.After you deploy this unit, infest this planet.After you deploy this unit, look at the top 3 cards of your deck for a card with the Deep Strike keyword. Reveal it, and add it to your hand. Then, put each remaining card on the bottom or top of your deck in any order.After you deploy this unit, look at the top 3 cards of your opponent's deck. Discard any number of those cards with 1 or more shield icons and place the remaining cards on top of his deck in any order.After you deploy this unit, move a target army unit at this planet to an adjacent planet. At the end of next phase, move that unit back to this planet, if able.After you deploy this unit, place 1 [F] on each unit you control at this planet.After you deploy this unit, put 1 termagant token into play at this planet.After you deploy this unit, put a non-Elite Vehicle unit into play from your discard pile at this planet.After you deploy this unit, Rally 6 a non-Vehicle [SM] unit with printed cost 3 or lower, attach it to this unit. When this unit leaves play, as an interrupt, put the attached unit into play exhausted at the same planet.After you deploy this unit, ready a target [ORK] unit you control at this planet and deal it 1 damage.After you deploy this unit, rout 1 or more target Ally units at this planet.After you deploy this unit, search the top 6 cards of your deck for a Genestealer card. Reveal it, add it to your hand, and place the remaining cards on the bottom of your deck in any order.After you deploy this unit, search the top 9 cards of your deck for up to 2 [TAU] attachments, each with printed cost 2 or lower. Put each eligible attachment into play attached to this unit. Then, shuffle the remaining cards into your deck.After you deploy this unit, target an enemy army unit at this planet. Until the end of the phase, the targeted unit gets -1 HP and this unit gets +1 HP.After you deploy this unit, the next time your opponent deploys a unit this phase, he must deploy it at this planet, if able.After you deploy this unit, you may move each Kabalite army unit you control to a [Material] planet (red). (Each unit can move to a different planet).After you deploy this unit, you may set your enslavement dial to another faction.After you deploy this unit, your opponent cannot commit his warlord to this planet this round unless it is the only planet in play.After you gain 1 or more [Resource], ready this unit.After you infest a planet, draw a card and infest an adjacent planet. (Limit once per phase.)After you move a unit you control from one planet to another, exhaust this support to exhaust a non-Elite army unit at the same planet as the unit just moved.After you play a Ritual event, sacrifice a unit at this planet to have up to 4 units you control at this planet get +1 ATK until the end of the phase.After you play a Torture card, deal 1 damage to a target non-warlord unit at this planet.After you play a Torture event card, exhaust attached warlord to copy its effects. You may choose new targets.After you play a Torture event card, exhaust this support to look at the top 3 cards of a deck. Discard 1 of those cards, and place the remaining cards on top of that deck in any order.After you play a Torture event card, this unit gets +3 ATK until the end of the phase. (Limit once per phase.)After you play a Torture event, put this unit into reserve at this or an adjacent planet.After you play a Torture event, sacrifice this unit to return that event from your discard pile to your hand.After you play a [DE] event card, exhaust this unit to attach that event card to a [DE] unit as a Wargear attachment with the text "Attach to an army unit. Attached unit gets +1 ATK and +1 HP.". (Limit once per phase.)After you play a [DE] event card, pay 1 to put a Khymera token into play at your HQ.After you play a [DE] event card, ready attached unit.After you play a [NEC] event card from your discard pile, remove that card from the game.After you prevent damage assigned to this unit by a non-warlord unit, deal damage equal to the prevented damage to that enemy unit. (Limit once per phase.)After you remove any amount of damage from a [NEC] army unit, gain 1 [Resource].After you remove damage from a unit you control, that unit get +1 ATK and gains Armorbane until the end of the phase.After you sacrifice a Cultist token, reduce the cost of the next Elite unit you deploy this phase by 1.After you use a shield card on this unit, place 1 [F] on it.After you use a shield card, if you have no cards in hand, exhaust this attachment to draw a card.After you win a battle at a non-first [Stronghold] planet (green), instead of triggering the planet's Battle ability, put this unit into play from your hand at a [Stronghold] planet (green).After you win a battle at a planet with your warlord, put an [AM] support card from your discard pile into play at your HQ.After you win a battle at a [Material] planet (red), gain 3 [Resource]. (Max 1 per round.)After you win a battle at a [Stronghold] planet (green), move up to 2 non-warlord units you control at that planet to a target planet.After you win a battle at a [tech] planet (blue), choose another planet in play and a planet that has been removed from the game. Switch the chosen planets.After you win a battle at a [Tech] planet (blue), draw 1 card for each Black Templars unit you control at that planet. (Max 1 per round.)After you win a battle at the first planet with your warlord, put a [I] on this support.After you win a battle at this planet, take up to 2 [Resource] from your opponent.After you win a command struggle at an infested planet, exhaust a target non-Elite army unit at this planet.After you win a command struggle at this planet, deal 2 damage to a target unit at this planet.After you win a command struggle at this planet, infest it.After you win a command struggle at this planet, infest it. If it was already infested, either gain 1 [Resource] or draw 1 card instead of infesting it.After you win a command struggle at this planet, until the end of the round, this unit gains "Hive Mind - Each Termagant token you control at this planet gains Armorbane."After you win a command struggle at this planet, your opponent must sacrifice a non-warlord unit at the same planet, if able.After you win a command struggle, exhaust this support to move a target Kabalite army unit you control at that planet to a [Material] planet (red). That unit gains 1 command icon until the end of the phase.After you win a command struggle, put a Guardsman token into play at that planet.After your combat turn ends, take a combat turn.After your opponent captures a planet, destroy a target army unit and put this unit into play from your hand at the same planet under the control of the owner of the destroyed unit. Then if that unit had 1 or more attachments, pay 1 [Resource], if able.After your opponent captures a planet, place a [R] on this support.After your opponent passes during the deploy phase, move a non-Elite [SM] army unit from your HQ to a target non-first planet to have it gain 1 command icon until the end of the next phase.After your opponent passes during the deploy phase, put a face-down, non-Elite [DE] unit you removed from the game into play face-up at a target planet.After your opponent sets his command dial, exhaust this support to name a planet. If your opponent commits his warlord to that planet this phase, deal 1 damage to 1 enemy unit at that planet and each adjacent planet.After your opponent targets a single unit with a card effect, exhaust this support to change the target of that effect to a target unit you control (ignoring targeting restrictions).After your opponent uses a shield card on a unit at this planet, place 1 [F] on an army unit at this planet.After your opponent wins a battle, exhaust this support and target a planet with an enemy unit to Rally 6 for a non-Elite [AM] unit, attach it on this support. When the combat phase ends, deploy that unit at that planet and reduce its cost by 2. If you cannot, discard it.After your opponent wins a battle, exhaust this support to have your opponent sacrifice an army unit at that planet, if able.After your opponent wins a battle, Rally 6 a unit, add it to your hand. Then place 2 [F] among army units you control.After your opponent wins a command struggle, place 1 [F] on an army unit.After your warlord commits to a planet deal X damage to a target non-warlord unit at that planet. X is the printed ATK value of a non-Elite Khorne unit you control at that planet.After your warlord commits to a planet with an enemy warlord, choose up to 1 enemy unit at each planet without a Warlord. Deal 2 damage to each chosen unit.After your warlord commits to a planet with an enemy warlord, deal 2 damage to a target enemy unit at that planet.After your warlord commits to a planet with an enemy warlord, draw 3 cards. Max 1 per round.After your warlord commits to a planet, commit it to a different planet.After your warlord commits to a planet, commit your warlord to an adjacent planet.After your warlord commits to a planet, each army unit gains an amount of command icons equal to their ATK value until the end of the phase.After your warlord commits to a planet, move this unit to that planet.After your warlord commits to a planet, place 1 [F] on this unit. Then you may move this unit to a planet adjacent to your warlord.After your warlord commits to a planet, search your discard pile or your deck for a Condition attachment. Reveal it and put it into play attached to an eligible enemy unit at an adjacent planet. Then, shuffle your deck.After your warlord damages a Vehicle army unit by an attack, gain control of that unit.After your warlord is assigned damage, exhaust this support to prevent all of that damage. At the end of the phase, deal an amount of damage to your warlord equal to the damage prevented.After your warlord is assigned damage, exhaust this unit to prevent 1 of that damage.After your warlord is declared as a defender, put a Snotlings token into play at the same planet as your warlord.After your warlord moves to a planet, exhaust this attachment to move an army unit you control at that planet to an adjacent planet.After your warlord resolves an attack against a warlord, place a [U] on this support.Ambush.Area Effect (1).Area Effect (2).Area Effect (3).Area Effect (X).Area Effect.Armorbane.Army units that retreat from this planet are destroyed instead.Army units with printed cost 2 or lower do not count their command icons during command struggles at this planet.As an additional cost to deploy this card, discard 2 cards from your hand.As an additional cost to put this unit into play, discard 2 cards from your hand or pay 2 [Resource] to discard the top 8 cards of your deck.As an additional cost to target this support, discard 2 cards at random from your hand.As an interrupt when that unit leaves play, you may deploy the facedown card at the same planet.As your next Action this phase, you may play an event card in your opponent's discard pile as if it were in your hand. (You pay its costs, choose its targets, and follow all restrictions.)Atached unit cannot be readied.Attach a Runt unit you control to this unit as a Copilot attachment. (Limit once per round.)Attach to a Black Templars army unit.Attach to a Black Templars unit.Attach to a Commissar unit.Attach to a Grey Knights unit.Attach to a Harlequin unit you control.Attach to a Kabalite army unit you control.Attach to a Kabalite army unit.Attach to a Khorne unit.Attach to a Mobile army unit.Attach to a mobile unit.Attach to a non-Elite army unit you control.Attach to a non-Elite army unit.Attach to a non-first planet.Attach to a non-warlord unit.Attach to a Nurgle army unit you control.Attach to a Nurgle unit.Attach to a Pilot or Vehicle unit you control.Attach to a Pilot or Vehicle unit.Attach to a planet.Attach to a Saim-Hann unit. Attach to a Space Wolves unit.Attach to a unique unit.Attach to a unit you control.Attach to a unit.Attach to a Vehicle army unit.Attach to a Vehicle unit you control.Attach to a Vehicle unit.Attach to a Warrior army unit.Attach to a [CHAOS] unit you control.Attach to a [DE] army unit.Attach to a [NEC] army unit.Attach to a [NEC] Vehicle unit you control.Attach to a [SM] army unit.Attach to a [SM] Soldier army unit with printed cost 4 or lower. Limit 1 per unit.Attach to a [Stronghold] planet (green).Attach to a [TAU] army unit you control.Attach to an army unit you control.Attach to an army unit.Attach to an Elite army unit.Attach to an Elite [NEC] unit you control.Attach to an enemy army unit with printed cost 2 or lower.Attach to an enemy army unit.Attach to an Ethereal unit.Attach to an Oddboy unit.Attach to an [ELD] army unit you control.Attach to an [ELD] army unit.Attach to an [ELD] Vehicle unit.Attach to an [ORK] army unit you control.Attach to an [ORK] unit.Attach to your warlord.Attached to a vehicle army unit.Attached unit cannot be dealt damage by an army unit with printed cost 2 or lower.Attached unit cannot ready between combat rounds during the combat phase.Attached unit gains 1 command iconAttached unit gains 2 command icons.Attached unit gains 3 command icons.Attached unit gains Area Effect (1).Attached unit gains Armorbane while it is bloodied.Attached unit gains Armorbane.Attached unit gains Brutal while it is hale.Attached unit gains Flying.Attached unit gains Immune to enemy events.Attached unit gains Lumbering.Attached unit gains Mobile.Attached unit gains Ranged.Attached unit gains the Blue trait.Attached unit gains the Nob trait.Attached unit gains, "Each other [TAU] unit you control at this planet gets +1 ATK."Attached unit gains, "Reaction: When your opponent wins a command struggle at a planet with one or more [TAU] units you control, gain 1 [Resource]."Attached unit gains, "Unstoppable - The first time this unit is assigned damage this round, prevent 1 of that damage and remove 1 damage from this unit."Attached unit gets +1 ATK and +1 HP per planet in your victory display.Attached unit gets +1 ATK and +1 HP while it is at an infested planet.Attached unit gets +1 ATK and +1 HP, double if it is a Cultist.Attached unit gets +1 ATK and +1 HP.Attached unit gets +1 ATK and gains Armorbane.Attached unit gets +1 ATK for each Khymera token you control.Attached unit gets +1 ATK, +1 HP and Retaliate (3).Attached unit gets +1 ATK, +1 HP and while it is attacking ignores the Flying keyword on enemy units.Attached unit gets +1 ATK.Attached unit gets +1 ATK. If attached unit is a bloodied warlord it instead gets +2 HP.Attached unit gets +1 HP.Attached unit gets +2 ATK and +1 HP.Attached unit gets +2 ATK and +2 HP while it is at a planet with an enemy warlord.Attached unit gets +2 ATK and +2 HP.Attached unit gets +2 ATK and +2 HP. Attached unit gains the Elite trait.Attached unit gets +2 ATK and gains Armorbane.Attached unit gets +2 ATK, +4 HP and Lumbering. (After a battle begins at this planet, exhaust this unit.)Attached unit gets +2 ATK.Attached unit gets +2 HP and gains "Reaction: After a Vehicle unit is destroyed at this planet, ready this unit. (Limit once per phase.)"Attached unit gets +2 HP.Attached unit gets +3 ATK and -1 HP.Attached unit gets +3 ATK.Attached unit gets +3 HP.Attached unit gets +4 ATK.Attached unit gets -2 ATK.Attached unit, until the end of the phase, gain either (choose one): Area Effect (2) or Armorbane. (Limit once per phase.)Attached warlord gets +1 ATK.Bloodied. (If this warlord is defeated, you lose the game.).Brutal.Cannot be damaged by Area Effect.Cannot be damaged by Area of Effect.Cannot be deployed from your hand.Cannot be targeted by card abilities.Cannot be targeted.Cannot retreat or be routed.Cannot retreat.Cards in your hand may be used as shield cards with 2 shield icons. When you use a card this way, remove it from the game face-down. As an interrupt your opponent may have you turn the card face-up, if it is a card with 2 printed shield icons, deal 1 unpreventable damage to a unit. If not, cancel that card's shielding effect. (Limit three times per phase.)Choose a planet with an enemy unit, your opponent loses [Resource] equal to the resource bonus and must discard cards from his hand equal to the card bonus. Then move a Kroot army unit you control at that planet to the first planet.Choose an enemy unit at this planet. That unit loses all printed keywords until the end of the round. Then, this unit gains all keywords lost as a result of this effect until the end of the round. (Limit once per round).Choose any number of undamaged enemy army units at a target planet. Until the end of the phase, treat each of those units as if its printed text box were blank.Copy the Battle ability of a planet in a victory display.Copy the Commit ability of an adjacent planet.Cost of units you deploy is increased by 1.Damage cannot be removed from units at the same planet as attached unit.Damage dealt by attached unit cannot be prevented.Deal 1 damage to a non-warlord unit at this planet.Deal 1 damage to a target enemy unit at each adjacent planet and each enemy HQ.Deal 1 damage to a target non-Elite army unit. Then, shuffle this card back into your deck.Deal 1 damage to a target [SM] unit you control at a [tech] planet (blue). The targeted unit gets +1 ATK until the end of the phase. (Limit twice per phase.)Deal 1 damage to a unit you control at this planet.Deal 1 damage to an army unit you control at this planet. Then, put 1 Snotling token into play at this planet. (Limit once per combat round).Deal 1 damage to each enemy unit at a target HQ or adjacent planet.Deal 1 damage to each undamaged unit at a target planet.Deal 1 damage to each unit you control at a target planet without an enemy warlord to ready up to 3 units you control at that planet.Deal 1 damage to up to 5 units at a target planet. Then, you may infest it.Deal 2 damage to each unit without any attachments at a target planet or HQ.Deal 2 damage to this unit to have it get +2 ATK for its next attack this phase. (Limit once per phase)Deal 3 damage to an army unit at this planet. Play this ability only if your opponent won a command struggle at this planet this round. (Limit once per round.)Deal 3 unpreventable damage to a target non-warlord unit at a planet with your warlord. Your opponent may choose and discard 2 cards from his hand to cancel this effect.Deal any amount of indirect damage that cannot be reduced or prevented to a unit you control to place or remove the same amount of [Resource] on this support. Each player may use this ability once per phase.Deal this unit 1 damage to ready it. (Limit once per phase.)Deal X damage among enemy non-warlord units at this planet and place X [F] among army units at this planet. X is the number of command struggles your opponent won this phase minus 1. (Limit once per phase.)Deal X damage to a target enemy army unit. X is the amount of damage on that unit.Deal X damage to a target non-warlord unit.Deep Strike (0).Deep Strike (1).Deep Strike (2).Deep Strike (3).Deep Strike (4).Deep Strike (5).Deep Strike (6).Deep Strike (7).Deep Strike a card you control without paying its Deep Strike cost.Deep Strike.Deploy 2 non-Elite units with a different name from your discard pile at 2 different planets. Reduce their cost by 1.Deploy a Kroot unit at a target planet. Then exhaust a target non-Elite enemy army unit at this planet.Deploy the topmost unit card in a target discard pile. (Limit once per phase.)Deploy this card from your discard pile at a planet.Destroy a target army unit with a faction symbol that matches your enslaved faction. X is that unit's printed cost.Destroy a target card in reserve.Destroy a target Limited card.Destroy a target support card.Destroy a target token unit at this planet or an adjacent planet. Then this unit gets +1 ATK and +1 HP until the end of the phase. (Limit once per round.)Destroy all non-unique units at a target non-first planet.Destroy each army unit with printed cost 2 or lower at each [tech] planet (blue).Destroy each non-unique unit at each player's HQ.Detach this card to have it become an army unit with 1 ATK and 1 HP and the text: "Action: Return this unit to your hand."Discard 1 card at random from your opponent's hand.Discard 1 or more unit cards from your hand to gain [Resource] equal to the number of cards discarded by this effect.Discard 2 cards from your hand. Then, draw 3 cards.Discard a card from your hand to attach this card to another eligible unit at this planet.Discard a non-[NEC] card from your hand to move this unit to an adjacent planet.Discard a Torture card from your hand to ready this unit.Discard a Warrior card from your hand to ready this unit. (Limit once per combat round.)Discard an attachment on this unit to ready it. (Limit once per phase.)Discard each attachment from each unit at a target planet.Discard the top 3 cards of your deck. Then, put a non-Vehicle [NEC] unit discarded by this effect into play at this planet. (Limit once per round.)Double attached unit's HP.Double damage dealt to attached unit.Draw X cards. X is the highest printed cost among units you control. Then, discard 4 cards from your hand.During a battle at this planet, discard a unit card from your hand to remove 2 damage from a [NEC] army unit you control at this planet. (Limit once per combat round.)During a battle at this planet, exhaust attached unit to give a target enemy army unit at this planet -2 HP until the end of the phase.During a combat round in which 1 or more units have been destroyed at this planet, double this unit's ATK.During a combat round in which 1 or more units have been destroyed at this planet, this unit gains Armorbane, Brutal, and Flying.During a combat round in which 1 or more units have been destroyed at this planet, this unit gains Brutal and immune to enemy events.During a round in which 1 or more units have been destroyed at this planet, attached unit gains Brutal.Each army unit at this planet cannot retreat from battle.Each army unit you control at a planet with your warlord gets +1 HP.Each army unit you control at this planet gains a command icon.Each card you control in reserve is counted as a command icon at its planet when resolving command struggles.Each card you control in reserve is treated as a 2 ATK, 2 HP [ORK] army unit during the combat phase.Each cultist token you control gets +1 ATK and +1 HP. Each damaged [ORK] army unit you control gains 1 command icon.Each Elite army unit you control at this planet gains Armorbane while attacking a damaged enemy unit.Each Elite unit you control at this planet gains "Cannot be routed or exhausted by card effects."Each Elite unit you control at this planet gains Brutal.Each Elite unit you control at this planet gains Flying.Each Elite unit you control at this planet gains Immune to enemy events.Each Elite unit you control at this planet gains Mobile.Each Elite unit you control at this planet gains, "Action: Pay 1 [Resource] to ready this unit. (Limit once per round.)"Each Elite unit you control at this planet gains, "Interrupt: When this unit is assigned damage, reduce that damage by 2."Each Elite unit you control at this planet gains, "Interrupt: When this unit is targeted by a triggered effect for the first time this round, cancel that effect."Each enemy unit at this planet loses the Area Effect keyword.Each enemy unit at this planet loses the Flying keyword.Each enemy unit with 1 or more Condition attachments at this planet gets -1 ATK.Each Genestealer card in your hand may be deployed to infested planets as if it had ambush.Each non-Elite army unit dealt damage by attached unit's attack cannot ready this phase.Each non-token [ORK] unit you control gets +1 HP.Each non-unique non-[NEC] unit at a target planet gets -3 HP until the end of the phase. You must pass during your next deployment turn.Each non-[NEC] Warrior unit you control at this planet gets +1 ATK and +1 HP.Each other non-Elite unit you control at this planet with 1 or more attachments gains "Cannot be targeted by enemy card effects.Each other Soldier or Warrior unit you control at this planet gets +1 ATK.Each other unit you control at this planet cannot be damaged by Area Effect.Each other unit you control at this planet gains Brutal. (Each unit with Brutal gets +1 ATK for each damage on it.)Each other unit you control at this planet gets +1 ATK and +1 HP.Each other [AM] unit you control at a [Stronghold] planet (green) gets +1 ATK and gains, "Cannot retreat or be routed."Each player exhausts a unit he controls with the highest printed cost among units he controls. Then, each unit exhausted by this effect deals X damage, where X is its ATK value, to the other player's unit exhausted by this effect.Each player must sacrifice a unit at each planet, if able.Each player must sacrifice an Ally unit he controls, if able.Each player puts a unit into play from his hand at his HQ.Each Sautekh unit at this planet gets +1 ATK.Each Space Wolves unit you control at a planet with your warlord deals double damage while attacking an enemy warlord.Each Termagant token you control at this planet gains 1 command icon.Each Termagant token you control at this planet gains Area Effect (1).Each Termagant token you control at this planet gains Flying.Each Termagant token you control at this planet gains Ranged.Each Termagant token you control at this planet gets +1 ATK.Each Termagant token you control at this planet gets +2 HP.Each unit at this planet loses Armorbane.Each unit with a printed cost 3 or higher at this planet gets -1 ATK.Each unit with printed cost 2 or lower at this planet cannot attack while a unit with printed cost 3 or higher at this planet is ready.Each unit with printed cost 2 or lower at this planet gets -1 HPEach unit you control at this planet gains Retaliate (1).Each unit you control at this planet with the Psyker or Warrior trait gets +1 HP.Each unit you control gains Retaliate (1).Each unit you control gets +2 HP until the end of the combat round. (Max 1 per round.)Each unit you control is considered to have [F].Each Vehicle unit you control loses all faction affiliations and gains the [ORK] faction affiliation.Each [ELD] unit you control at a target planet gets +1 ATK and +1HP until the end of the battle.Each [NEC] unit you control at a target planet gets +2 HP until the end of the phase.Each [ORK] unit you control gets +2 ATK until the end of the battle.Each [TAU] unit you control at this planet gains Armorbane.Either (choose one): gain 1 [Resource], have a Warrior unit you control get +1 ATK until the end of the phase, or exhaust a Psyker unit you control to move from one planet to another.Either (choose one): Switch the location of two Harlequin units you control or your opponent must switch the location of two army units he controls.Enemy units cannot attack this unit while you control a unit not named "Honored Librarian" at this planet.Exhaust a Kroot unit and sacrifice another non-Vehicle unit to gain [Resource] equal to the sacrified unit printed cost.Exhaust a target army unit. Then you may sacrifice an attachment to exhaust another target army unit at the same planet.Exhaust a target army unit. Then, you may sacrifice a unit to rout it.Exhaust a target enemy unit at a planet without an enemy warlord. Then, deal damage equal to that unit's ATK value to another target unit at that planet.Exhaust a target non-Elite army unit at a planet with a Psyker army unit you control.Exhaust a unit you control to exhaust a target non-warlord unit at the same planet.Exhaust an army unit with 1 or more attachments to move it to a planet of your choice.Exhaust an army unit. That unit cannot ready during the next headquarter phase.Exhaust an Elite unit you control at a planet to move it to this planet. (Limit once per phase.)Exhaust an enemy target support card and Rally 8 a support card, add it to your hand.Exhaust and sacrifice this support to exhaust each non-warlord unit. Use this ability only if you control no Ranged units.Exhaust and sacrifice this support to place 4 [F] among [AM] and [SM] army units you control.Exhaust and sacrifice this support to put 3 Guardsman tokens into play at a planet where you control 1 or more [AM] army units.Exhaust and sacrifice this support to ready each Genestealer unit you control at a target planet.Exhaust and sacrifice this support to rout a target army unit.Exhaust attached unit to deal 2 damage to each exhausted enemy unit at this planet.Exhaust each ready Soldier unit you control at a target planet to deal damage equal to their combined printed ATK value to an enemy army unit at the targeted planet.Exhaust target support. Then, if that support is a Limited card, draw one card and gain 1 [Resource].Exhaust this attachment and remove 1 damage from attached unit to retreat it.Exhaust this attachment to give an army unit you control at each adjacent planet +1 ATK and +1 HP until the end of the phase.Exhaust this attachment to infest attached planet. If the planet is already infested, infest an adjacent planet instead. If all adjacent planets are already infested, gain 2 [Resource] instead.Exhaust this attachment to move attached unit to a planet with a type shared with this planet. Then, deal 1 damage to an army unit at this planet.Exhaust this attachment to Rally X an attachment, add it to your hand. X equals the number of attachments you control.Exhaust this attachment to remove 1 damage from a [NEC] unit at this planet.Exhaust this attachment to remove 1 damage from up to 2 support cards you control.Exhaust this attachment to remove 2 damage from attached unit.Exhaust this attachment to set your enslavement dial to another faction.Exhaust this support and pay 1 [Resource] to return a target non-Drone attachment you control to your hand and gain [Resource] equal to the printed cost of the attachment.Exhaust this support and return an [AM] army unit at a planet to your hand to put a [TAU] unit with equal or lower printed cost into play from your hand at the same planet.Exhaust this support and sacrifice a Drone card to remove all damage from target [NEC] army unit you control and ready it.Exhaust this support and sacrifice a Khymera token to ready a Creature army unit you control.Exhaust this support and shuffle any number of unit cards from your discard pile into your deck to deal X damage to a target non-Elite army unit. X is the number of cards shuffled into your deck.Exhaust this support and target a non-first planet to draw 1 card and gain 1 [Resource]. If your opponent wins a command struggle at the targeted planet this round, they draw 1 card and gain 1 [Resource].Exhaust this support and turn face-up a face-down card with no printed shield you removed from the game to give an army unit +2 ATK for its next attack this phase.Exhaust this support to choose a card in a target player's discard pile and place it on top of that discard pile.Exhaust this support to choose a unit in your opponent's discard pile and remove it from the game to give a target Kroot army unit a keyword (and all associated values) printed on the removed unit until the end of the round.Exhaust this support to choose Psyker or Warrior. Then, search the top 3 cards of your deck for a unit with the chosen Trait. Reveal it, add it to your hand, and place the remaining cards on the bottom of your deck in any order.Exhaust this support to deal 1 damage to a unit with a facedown attached card.Exhaust this support to deploy a unit with printed cost 2 or lower at a planetExhaust this support to deploy an attachment from your hand.Exhaust this support to discard the top card of each player's deck or have each player draw 1 card.Exhaust this support to discard the top card of your deck. If it is an [ORK] card with an odd printed cost, your opponent deals X indirect damage among units he controls. X is the printed cost of the discarded card.Exhaust this support to discard the top card of your deck. If the printed cost of the discarded card is 3 or higher, put 2 Cultist tokens into play at your HQ.Exhaust this support to draw 1 card if you have 3 or fewer cards in your hand.Exhaust this support to draw 2 cards. Then, discard 2 cards from your hand.Exhaust this support to give a target army unit you control a keyword (and all associated values) printed on a target enemy unit at that planet until the end of the phase.Exhaust this support to give a target unit +2 ATK for its next attack this phase.Exhaust this support to give a target unit +X HP until the end of the phase. X is the highest printed cost among units you control.Exhaust this support to give a target [SM] army unit +1 ATK, +1 HP and Retaliate (1). If that unit is still in play at the end of the phase, sacrifice it.Exhaust this support to have a target unit at a planet without an enemy warlord get -2 ATK until the end of the phase.Exhaust this support to have a target, non-Upgrade, Vehicle unit you control gain the Upgrade and Transport traits and "Interrupt: When this unit retreats, put 2 Guardsman tokens into play at the same planet. (Limit once per phase.)" until the end of the round.Exhaust this support to have each player deal an amount of damage equal to the number of cards in his hand among units he controls.Exhaust this support to have each unit at a target planet lose Ranged until the end of the phase.Exhaust this support to have your opponent choose and move a non-Vehicle unit he controls from a target planet to an adjacent planet of his choice.Exhaust this support to infest a planet with 2 or more Genestealer units at it.Exhaust this support to move 1 damage from a target unit you control to another target unit at the same planet.Exhaust this support to move 1 damage from an enemy unit at a planet with a unit you control with a printed ATK of 0 to another target unit at the same planet.Exhaust this support to move a unit you control with the Hive Mind specialization to a planet with a Termagant token.Exhaust this support to move a [SM] army unit you control with printed cost 3 or lower from a [Tech] planet (blue) to an adjacent planet.Exhaust this support to move an Elite unit you control from a [tech] planet (blue) to another planet.Exhaust this support to move an Elite unit you control to an adjacent planet.Exhaust this support to move an Ethereal unit from your HQ to a target planet. Then, ready that unit.Exhaust this support to move an [ORK] unit you control to the first planet.Exhaust this support to move any number of Khymera tokens you control to a target planet.Exhaust this support to place a Drone or Pilot card from your discard pile on top of your deck.Exhaust this support to prevent 1 damage from each attack made by a non-warlord unit this combat round.Exhaust this support to put a non-Elite [SM] unit into play from your hand at a [tech] planet (blue). (Limit once per phase.)Exhaust this support to put a target unit you control at a planet in reserve.Exhaust this support to ready a target unit at a planet with 1 or more Ethereal units you control.Exhaust this support to ready a target unit you control.Exhaust this support to resolve a battle at a non-first planet without a warlord. Use this ability only if no battle has been initiated this phase.Exhaust this support to return a target army unit you control to your hand.Exhaust this support to switch the locations of two target army units you control.Exhaust this support to target a planet. Each player deals 1 indirect damage among the units he controls at that planet.Exhaust this support to target up to 1 non-Elite enemy army unit at each [Stronghold] planet (green). Exhaust each targeted unit. (Limit once per phase.)Exhaust this support to treat the printed text box of a target army unit as if it were blank (except for Traits) until the end of the phase.Exhaust this unit to deal 1 damage to a target unit at this planet.Exhaust this unit to have a target non-warlord unit at this planet get -2 ATK until the end of the phase, then move this unit to an adjacent planet.Exhaust this unit to have it gain Flying until the end of the phase.Exhaust this unit to move a card in reserve you control either: from this planet to an adjacent planet or from an adjacent planet to this planet.Exhaust this unit to move an army unit you control at this planet to another planet.Exhaust this unit to move an attachment from a unit you control at this planet to another eligible unit you control.Exhaust this unit to move it to a planet with an enemy warlord with a faction symbol that matches your enslaved faction.Exhaust this unit to move it to a target planet with an enemy warlord and without any unit you control.Exhaust this unit to ready a target [ORK] support card you control. Then deal 1 damage to this unit.Exhaust this unit to remove 1 damage from a [NEC] army unit at this planet.Exhaust up to 2 units each with printed cost X or lower. X is equal to the highest printed cost among units you control.Exhaust your warlord to deal 1 damage to each unit.Exhaust your warlord to discard up to 3 cards at random from a target player's hand. Then, that player draws cards equal to the number of cards discarded.Exhaust your warlord to have your opponent deal X indirect damage among units he controls. X is the number of units your opponent controls.Exhaust your warlord to move attached unit to another planet.Exhaust your warlord to move up to 3 [SM] units from your HQ, each to a different planet.Exhaust your warlord to ready each unit you control with 1 or more attachments.Exhaust your warlord to reduce the cost of each [AM] unit you deploy this phase by 1.Exhaust your warlord to trigger the Battle ability at the same planet as your warlord.Exhaust your warlord to trigger the Battle ability of a target planet. Then your opponent may exhaust his warlord to trigger the Battle ability of another planet.Flying.For each card named Pyrrhian Eternals in your discard pile, this unit gets +1 ATK and +1 HP.For each Ethereal unit you control at this planet, this unit gets +2 ATK and gains 1 command icon.For each non-[TAU] unit you conrol at this planet, this unit gets +1 ATK.For each player, have them draw 1 card or gain 1 [Resource].For the purpose of card effects, this card is considered to have a cost of 4.Gain 1 [Resource] (or 2 if your warlord is bloodied).Gain 3 [Resource] and draw 3 cards. Then remove a planet in your victory display from the game. When this round ends or when another event named "Planet Absorption" is played, you lose the game. Max 1 per round.Give control of this unit to your opponent.Handsize limit is set to 8 this round.If a support card you control has more damage on it than its cost, sacrifice it.If all effects of this event are cancelled, draw 2 cards.If all effects of this event are cancelled, gain 2 [Resource].If attached unit is a Kabalite, it gains Ranged.If attached unit is a non-[TAU] unit, it gains 1 command icon.If attached unit is an army unit, it gains the Warrior and Psyker traits.If attached unit's faction symbol matches your enslaved faction, exhaust this attachment to gain control of attached unit until the end of the phase.If there are 3 [V] on this support, sacrifice it.If there is no enemy warlord at this planet, exhaust this attachment to move a target enemy army unit at this planet to a planet with a Space Wolves unit you control.If this card has 4 or more damage on it, sacrifice it.If you control fewer units than your opponent, gain 3 [Resource] or draw 3 cards.If you don't control [F], destroy this unit.If you have fewer cards in hand than your opponent, draw 3 cards.Immune to enemy events.Immune to Power events.Increase damage dealt to attached unit by 1.Increase the cost of each enemy unit being deployed at another planet by 1.Increase the cost of each other Haemonculus unit deployed at this planet by 1.Increase the Deep Strike value of each card you opponent controls at this planet by 2.Infest a planet adjacent to an infested planet.Limit 1 per planet.Limit 1 per unit.Limited.Look at the top card of your deck, you may place it on the bottom of your deck.Look at your opponent's hand. Then, choose and discard 1 card from that hand.Lumbering.Mobile.Move 1 damage from a unit to another. If that other unit is destroyed as a result of this effect, gain 1 [Resource].Move 1 or more Ethereal units you control to a target planet.Move 1 or more units you control at a planet with your warlord to your HQ.Move a card you control in reserve to an adjacent planet without an enemy warlord. (Limit once per phase.)Move a Cultist unit you control to a target planet. (Limit once per phase.)Move a non-warlord unit you control to a planet of your choice.Move a target attachment to another eligible unit controlled by the same player.Move attached unit to a planet with a Scout unit you control. (Limit once per game.)Move this unit to an adjacent planet. (Limit once per phase.)Move this unit to an infest planet. (Limit once per phase.)Move up to 2 damage from a target [ORK] unit you control to a target non-Elite army unit at the same planetName a card type (unit, support, attachment, event). Your opponent must either discard 1 card of that type from his hand or deal 1 damage to his warlord.Name a card. Look at your opponent's hand. If there is a card by that name, gain 1[Resource].No Attachments.No Wargear Attachments.Non-Vehicle units you control at this planet cannot be targeted by enemy card abilities.Pay 1 to give this unit +2 ATK until the end of the phase.Pay 1 [F] to put a Guardsman token into play at a non-G (green) planet. Then your opponent moves this unit to a planet of his choice. (Limit once per phase.)Pay 1 [Resource] per copy of this card in your discard pile and draw a card to target a planet. Until the end of the round, at that planet, players must pay 1 [Resource] to trigger a non-warlord card effect that moves a unit to that planet, rout a unit or makes a non-Runt unit enter play.Pay 1 [Resource] to attach this card to a different unit.Pay 1 [Resource] to give this unit one of the following keywords until the end of the round (choose one): Area Effect (1), Armorbane, or Mobile. (Limit once per round.)Pay 1 [Resource] to have attached unit get, until the end of the phase, either: +2 ATK or +2 HP.Pay 1[F] to give this unit +3 ATK for its next attack this phase. (Limit once per game.)Pay 2 [Resource] to draw 1 card. (Limit once per phase.)Pay 2 [Resource] to take control of this unit if it is at a planet. Any player may use this ability.Pay the printed cost of a [SM] unit in your hand to put it into play at this planet.Pay [F] equal to the printed cost of a non-Elite unit in your hand to put it into play at this planet. If that unit is still in play at the end of the phase, discard it and draw a card. (Limit once per phase.)Place 1 [F] on an army unit.Place 1 [F] on each [AM] unit you control at the first planet. If that planet shares a common type with two planets in your opponent victory your warlord gains "Interrupt: When this unit is assigned damage, prevent 1 of that damage." until the end of a battle. Max 1 per round.Place 2 [F] among army units you control at this planet. (Limit once per game)Place 2 [F] among army units you control. If your warlord is at a planet with an enemy warlord, place 3 instead. (Limit once per round)Place a target support card or attachment on top of its owner's deck.Play only during a battle.Play only if an enemy warlord is ready.Put 1 Termagant token into play at each planet.Put 2 Cultist tokens into play at your HQ.Put 2 token units (of any kind) into play exhausted at a target planet.Put 4 Snotlings tokens into play divided among any number of planets.Put a non-Elite mobile unit into play from your hand at the last planet.Put a non-Elite unit into play from your discard pile or hand at the last planet or your HQ.Put a support card into play from your hand with printed cost equal to or lower than the highest number of army unit you control at a planet.Put a synpase unit into play at your HQ from the card collection (only once per synapse). When your warlord commits to a planet, commit this unit to an adjacent planet. At the end of the round, discard any synapse unit not from your deck you control.Put a target army unit with printed cost X or lower from your opponent's discard pile into play under your control at a planet. X is the number of Torture cards in your discard pile.Put a target non-[NEC] unit with printed cost 3 or lower into play from your discard pile at a planet.Put a unit with printed cost 3 or lower into play from your discard pile at an infested planet.Put a [CHAOS] unit with printed cost 3 or lower into play from your hand at a planet. If that unit is still in play at the end of the phase, sacrifice it.Put an [ORK] support with printed cost 3 or lower into play from your hand at your HQ. If that support is still in play at the end of the phase, discard it and draw a card.Put the topmost army unit from your opponent's discard pile into play under your control at a planet. If that unit is still in play at the end of the phase, discard it. (Max once per phase.)Put the topmost [ELD] unit from your discard pile into play at a planet. If that unit is still in play at the end of the phase, discard it.Put this card in reserve at this planet to move up to 1 damage from attached unit to a target non-unique unit at the same planet.Rally 12 up to two units with cost 4 or lower, put them into play at a target planet and shuffle your deck. If those units are still in play at the end of the round, return them to your hand.Rally 6 a unit with printed cost 3 or lower, put it into play at this planet.Rally 8 a support or attachment card, put it into play at your HQ or attached to an eligible target.Ranged.Reaction: After you Deep Strike this unit, a card in reserve at this planet or an adjacent planet is treated as a 3 ATK, 3 HP [ORK] army unit until the end of the phase.Ready a target non-warlord unit you control. Then, if that unit is at an infested planet, gain 1 [Resource]Ready a target Soldier or Warrior unit you control. If that unit is a non-[AM] unit, you may ready another Soldier or Warrior army unit or token at the same planet. Then, all units you control gain the Soldier trait until the end of the round.Ready a target support card.Ready a target Tank unit you control.Reduce all damage dealt to attached unit to 3.Reduce by 1 the cost of the first support you deploy each round.Reduce damage dealt by Area Effect to 1.Reduce the cost of attachments you attach to this unit by 1.Reduce the cost of each [AM] unit you deploy at this planet by 1 (to a minimum of 1).Reduce the cost of supports you deploy by 1.Reduce the cost to deploy this unit by X. X is the highest number of Termagant tokens you control at a single planet.Reduce the Deep Strike value of each card you control at each adjacent planet by 1.Remove 1 damage from an army unit at this planet.Remove all damage from a target Nurgle unit you control. Then, have your opponent deal an amount of indirect damage equal to the damage removed among army units he controls at the same planet.Remove all damage from a target unit.Remove an infestation token from this planet to trigger its Battle ability. (Limit once per phase.)Remove from the game a non-unique non-Elite card in your discard pile to replace the text box of a non-unique non-Elite card in play of the same type you control with the removed card text box until the end of the phase. (Limit once per phase.)Remove up to 2 damage from a [NEC] unit you control. Max 1 per round.Remove up to 4 damage among cards you control.Remove up to X damage from a Khorne unit, then this unit gets +X ATK for its next attack this phase. X is the number of Khorne units you control. (Max 1 per round.)Replace the text box of an army unit you control with the printed text box of an enemy army unit at the same planet until the end of the phase. Then treat that enemy unit text box as if it were blank until the end of the phase. (Except for Traits)Resolve a battle at another non-first planet where no battle is taking place. (Can only be triggered during the combat phase.)Resolve a command struggle at a target planet. While resolving it, control of each unit at that planet is switched with your opponent.Retaliate (1).Retaliate (5).Return a target army unit and each attachment on it to its owner's hand. Then the unit owner gains [Resource] equal to the unit printed cost.Return a target non-Elite army unit to its owner's hand.Return a [TYR] army unit at a planet to your hand to put a [TYR] army unit with equal or lower printed cost and a different name into play from your hand at the same planet.Return each army unit with printed cost 2 or lower to its owner's hand.Reveal a card from your hand.Reveal a facedown card you control attached to a unit. If it is a unit, deploy it at this planet and deal 1 unpreventable damage to attached unit. (Max 1 per round.)Rout a target army unit with printed cost equal to or lower than the number of [TYR] units you control at that planet.Rout a target non-unique unit.Rout a target non-warlord unit.Sacrifice a Cultist unit at this planet to draw 1 card.Sacrifice a Cultist unit to ready this unit.Sacrifice a Cultist unit to remove all damage from this unit.Sacrifice a Cultist unit you control to move an enemy army unit at an adjacent planet to this planet. (Limit once per phase.)Sacrifice a non-[NEC] Soldier unit at this planet to ready this unit. (Limit once per phase.)Sacrifice a Synapse unit to put a Synapse unit with a different name into play at your HQ from the card collection. (Limit once per game.)Sacrifice a unit at a planet with your warlord to have that planet gain a [Stronghold] icon (green) until the end of the battle. Then, draw 1 card.Sacrifice a unit at this planet to give this warlord +3 ATK for its next attack this phase. (Limit once per attack).Sacrifice a unit to discard 1 card at random from your opponent's hand. Then, draw 2 cards.Sacrifice a Vehicle unit you control at a target planet to deal damage equal to the sacrificed unit's printed HP to a non-warlord unit at that planet.Sacrifice an army unit to draw 2 cards and gain 2 [Resource].Sacrifice an [AM] unit at this planet to exhaust a target non-warlord unit at this planet. (Limit once per phase.)Sacrifice an [AM] unit to deal damage equal to its printed ATK value to a target enemy army unit at the same planet.Sacrifice this attachment to deal 3 damage to a target enemy army unit in your opponent's HQ or destroy a target support card.Sacrifice this attachment to exhaust a target enemy non-Elite army unit at this planet. Then, deal damage to that unit equal to its printed ATK value.Sacrifice this attachment to give attached unit Area Effect (2) until the end of the combat phase.Sacrifice this attachment to put a Relic attachment into play from your hand attached to an eligible unit.Sacrifice this attachment to switch the damage on your warlord with the damage on a hale warlord at this planet.Sacrifice this support to either put a Guardsman token into play at a planet, or put 2 Guardsman tokens into play at a [Stronghold] planet (green).Sacrifice this support to have each player discard cards from his hand until he has cards equal to or less than the highest printed cost among units he controls.Sacrifice this support to put X Snotling tokens into play divided among any number of planets. X is the highest printed cost among units you control.Sacrifice this unit to deal 1 damage to each enemy unit at this planet and infest this plant.Sacrifice this unit to deal 2 damage to a target non-warlord unit at the same planet.Sacrifice this unit to destroy a target exhausted support card.Sacrifice X Termagant units to destroy a target support card with printed cost X or lower.Search the top 3 cards of your deck for a card. Add it to your hand, and place the remaining cards on the bottom of your deck in any order.Search the top 6 cards of your deck for a Daemon unit. Reveal it, add it to your hand, and put the remaining cards on the bottom of your deck in any order.Search your deck for 2 cards with a different name. Reveal them, have your opponent chooses one, add it to your hand, and shuffle the remaining card in your deck.Secretly choose a planet when you deploy this support.Shuffle any number of [NEC] cards from your discard pile into your deck.Sowing Chaos, Smasha Gun Battery, The Prince's Might and Purveyor of Hubris cannot be played.Switch a target planet with an adjacent planet. (Units that were at a switched-out planet are now at the switched-in planet.)Switch the planet location of two army units of the same player.Switch this planet, if it is not the first planet, with another one or copy the Battle ability of an adjacent planet.Take 1 [Resource] from your opponent if he has more resources than you.Take 1 [Resource] from your opponent.Target a non-first planet and choose a secret number while deploying this card.Target a non-Vehicle army unit. Until the end of the phase, set that unit's ATK value to 1, its printed text box is treated as blank (except for Traits), and it gains the Squig trait.Target a planet where a battle is taking place. Search the top 6 cards of your deck for a [SM] unit with printed cost 3 or lower. Put that unit into play at the targeted planet, and place the remaining cards on the bottom of your deck in any order.Target a planet where a battle is taking place. Until the end of the battle, after each unit at the targeted planet resolves an attack, deal 1 damage to it. If the targeted planet is a [Material] planet (red), this effect only deals damage to enemy units instead.Target a planet with your warlord. Until the end of the combat round, each Mobile unit you control at that planet gains Flying.Target a planet. For each non-Nurgle unit at that planet, its controller must choose to either deal 1 damage to it or rout it.Target a planet. Put a Kabalite unit with a printed cost 3 or lower into play from your hand exhausted at the targeted planet. Then, if the targeted planet is a [Material] planet (red), ready up to 2 Kabalite units at that planet.Target a planet. Remove 1 damage from each [NEC] unit you control at the targeted planet and deal 1 damage to each non-[NEC] unit at the targeted planet.Target a planet. Your opponent must move an army unit he controls to that planet. Then you may move an army unit you control to that planet.Target an [ORK] unit you control. Reveal the top card of your deck. If it's an eligible attachment, put it into play attached to this unit, otherwise deal it 1 damage and put the card at the bottom of your deck. Repeat until you reveal an eligible attachment or the unit is destroyed. Then shuffle your deck.Target up to 1 enemy unit at each [Stronghold] planet (green). Deal 2 damage to each targeted unit.Target up to 2 [ORK] army units you control at this planet. Deal 1 damage to each targeted unit to move them to the first planet. (Limit once per phase.)Target up to 3 [AM] units you control at the same planet. Each targeted unit gains Ranged until the end of the phase. (Units with Ranged attack during the ranged skirmish at the beginning of a battle.)The cost for you to play each non-Torture event is increased by 1.The cost for you to play each Torture event is reduced by 1.The effects of events you play cannot be cancelled.The effects of this card are considered in play while in the card collection.The effects of this event cannot be cancelled.The first time this unit is assigned damage this round, prevent 1 of that damage and another Black Templars unit you control gets +2 HP until the end of the phase.The first time this unit is assigned damage this round, prevent 1 of that damage and ready this unit.The first time this unit is assigned damage this round, prevent 1 of that damage and this unit gets +2 ATK until the end of the phase.The first time this unit is assigned damage this round, prevent 1 of that damage and you may trigger the Battle ability of this planet.The first time this unit is assigned damage this turn, prevent 1 of that damage and a target army unit has its HP value set to 4 until the end of the phase.The first time this unit is assigned damage this turn, prevent 1 of that damage and deal 1 damage to a target unit at this planet.The first time this unit is assigned damage this turn, prevent 1 of that damage and place 1 [F] on it.This card (in your hand or in play) may be used as a shield card with 2 shield icons.This card may enter play as an attachment with the text: "Attach to a non-Vehicle army unit. Attached unit gets +2 ATK and +2 HP."This unit cannot change control more than once per round.This unit deals double damage to enemy Flying or Mobile units.This unit deals double damage to enemy Vehicle units.This unit gain Area Effect (2) while it has 1 or more attachments.This unit gains 1 command icon for each enemy unit at this planet.This unit gains 1 command icon while you have 2 or more non-[NEC] factions among units you control.This unit gains 3 command icons while it is damaged.This unit gains Mobile while it is undamagedThis unit gains Mobile while you control a Space Wolves unit at an adjacent planet.This unit gains Ranged while you control an Ethereal unit at this planet.This unit gets +1 ATK and +1 HP for each attachment on it.This unit gets +1 ATK and +1 HP for each Cultist unit you control at this planet.This unit gets +1 ATK for each attachment on it.This unit gets +1 ATK for each non-[NEC] faction among units you control.This unit gets +1 ATK for each remaining HP.This unit gets +1 ATK for each unit in your opponent's discard pile.This unit gets +1 ATK, +1 HP and 1 command icon per attachment on it (Max 3).This unit gets +1 HP per attachment on it.This unit gets +2 ATK for each support card you control.This unit gets +2 ATK while attacking an exhausted unit.This unit gets +2 ATK while it is at a planet with a warlord.This unit gets +2 HP while it is at a planet with a synapse unit.This unit gets +2 HP while it is at a planet with a warlord.This unit gets +3 ATK while attacking an undamaged unit.This unit gets +3 ATK while it is at a planet with your warlord.This unit gets +3 ATK while it is at the first planet.This unit gets +X ATK until the end of ths phase. X is the number of [Resource] in your resource pool. (Limit once per phase.)This unit gets -5 ATK while attacking a warlord or undamaged army unit.This unit is an [AM] unit in addition to [TAU].This unit must be declared as a defender, if able.This unit must commit to a different planet than your warlord, if able.To deploy a unit at this planet, your opponent must reveal two units he can deploy from his hand. Choose one, its cost is increased by 2. Then your opponent decides which of those units to deploy.Trigger the Battle ability of another planet in playUnits you control with a printed ATK of 0 get +1 HPUntil the end of the phase, a target [SM] unit you control at a planet with your warlord gets +2 ATK for each command icon it has.Until the end of the phase, a target [TAU] unit you control gets +1 ATK and gains the Ethereal trait.Until the end of the phase, each [TAU] unit you control at a target planet gets +2 HP and each [AM] unit you control at the targeted planet gets +2 ATK.When a Battle ability triggers, exhaust your warlord to cancel its effects. Then, draw 1 card.When a card effect targets a unit, cancel that effect. If the targeted unit was a unit you control, ready your warlord.When a command struggle at a planet begins, a target army unit at that planet loses all command icons until the end of that command struggle.When a command struggle resolves at a planet, exhausted army units you control count their command icons during that command struggle.When a Khorne army unit enters play under your control, move 1 damage from a unit to this support. Then if this support has 2 damage on it, attach it to a unit as a Wargear attachment with the text "Attach to an army unit. Attached unit gets +2 ATK.".When a non-Space Wolves unit retreats from this planet, deal 1 damage to that unit.When a player places a planet in their victory display, sacrifice an army unit at a planet with no enemy army unit to remove that planet from the game instead. At the end of the next round, place the planet in that player's victory display and draw 4 cards.When a Soldier or Warrior unit you control leaves play from a planet, put this unit into play from your hand at the same planet.When a support card you control would be targeted, exhaust this support to have this card be targeted instead (ignoring targeting restrictions).When a unit is assigned damage by an attack at this planet, reassign 1 of that damage to another unit controlled by the same player at this planet.When a unit you control at this planet is declared as an attacker, your opponent cannot trigger effects until after that attack resolves.When a unit you control is chosen as a defender, deploy this unit from your hand at the same planet. Then your opponent must choose to either deal 2 damage to the attacker or cancel the remainder of the attack.When a unit you control is destroyed, move your warlord to the same planet.When a unit you control leaves play from a planet with your warlord, return that unit to your hand instead.When a Vehicle unit you control is destroyed, gain resources equal to its printed cost. Max 1 per round.When a Vehicle unit you control leaves play, exhaust this support to deal 1 damage to an enemy non-warlord unit at the same planet. If this support was already exhausted, ready it instead.When an army unit you control at this planet is destroyed, take control of this unit. Any player may use this ability.When an army unit you control is declared as an attacker, deal 2 damage to it to give it Brutal for that attack. You may not declare a warlord as the defender for this attack (Max 1 per attack).When an army unit you control leaves play from a planet with your warlord, deal damage equal to that army unit's printed ATK value to a target non-warlord unit at the same planet.When an army unit you control takes damage equal or lower than its remaining HP, move 1 of that damage to a support card you control.When an attachmement leaves play from this planet, return it to your hand instead.When an effect would move a unit you control from a planet, exhaust this support to cancel that effect.When an enemy army unit would move from this planet to another planet, exhaust this unit to cancel that move.When an enemy unit is destroyed, deploy this unit from your hand at the same planet as the destroyed unit.When an enemy unit with a Condition attachment leaves play from a planet, exhaust this support to infest that planet.When an enemy unit would declare an attack against a unit you control at this planet, declare this unit as the defender instead.When an enemy unit would declare an attack against a unit you control at this planet, Deep Strike this unit to declare it as the defender instead. If this unit is still in play at the end of the phase, return it to your hand.When an enemy unit would declare an attack against a unit you control, declare a ready Runt unit you control at the same planet as the defender instead.When an opponent uses a shield card, exhaust a unique unit you control to cancel that card's shielding effect.When an unit you control at this planet is chosen as a defender, declare another eligible unit as the defender instead, if able.When an [AM] unit you control is destroyed, exhaust this support and move all [F] from that unit to up to 3 target army units. Each targeted unit gets +1 ATK for its next attack this phase. Then if the destroyed unit is a Martyr, draw 1 card.When another unit you control is routed or moves from a planet, move this unit to that planet. (Limit once per phase.)When attached unit damages an enemy unit by an attack, if no shield card was used during this attack, double the damage taken.When attached unit declares an attack against a non-warlord unit, discard X cards from your hand to give attached unit +X ATK for that attack.When attached unit declares an attack, declare that attack against an enemy unit at an adjacent planet instead.When attached unit exhaust, deal it 1 damage.When attached unit is assigned damage, exhaust this attachment and prevent 2 of that damage. If it was already exhausted, ready it instead.When attached unit leaves play, deal 1 damage to each enemy unit at this planet.When attached unit leaves play, draw 3 cards.When attached unit leaves play, exhaust a target enemy army unit at this planet and return this card to your hand.When attached unit leaves play, move an army unit you control to this planet.When attached unit leaves play, pay 1 [F] to attach this card to an eligible unit.When attached unit leaves play, put this card in reserve to a planet. Your opponent may exhaust a unit at that planet to cancel this effect.When attached unit leaves play, return this attachment to your hand.When attached unit takes damage from a unit with a higher printed cost, deal to that unit damage equal to the difference between the units' printed costs.When attached unit would be destroyed, return it to your hand instead.When damage equal to or greater than your warlord remaining HP is assigned or moved to your warlord, either (choose one): Put this unit into play from your hand at a planet, or discard this card from your hand to draw 2 cards.When damage is assigned to a Harlequin unit you control at this planet, exhaust this attachment to reassign 1 of that damage to another non-warlord unit at this planet.When damage is assigned to a unit you control, exhaust this support to reassign 1 of that damage to this support.When damage is assigned to an enemy unit at this planet, increase that damage by 1.When that planet is captured, reveal the secret number, if it is odd the capturing player must sacrifice a unit, otherwise they may draw 3 cards.When the command phase begins, Deep Strike this unit to have it gain 2 command icons until the end of the phase.When the command phase ends, if your opponent won more command struggles than you this phase, draw a card or gain 1 [Resource].When the game starts, remove each Ritual card in your deck from the game.When this attachment leaves play, attach it to a target eligible unit instead.When this card enters your discard pile, draw a card and place 1 [F] on an army unit.When this card is discarded as a shield card, attach it to the shielded unit instead of discarding it, if eligible.When this card leaves play, attach it to an army unit you control at the same planet instead as an attachment with the text: "Attach to a non-Daemon, non-Vehicle, army unit. Attached unit gets +3 ATK, +3 HP and Khorne trait."When this support has 8 [Resource] on it, sacrifice it to destroy a non-unique unit, support or attachment.When this unit is assigned damage by an enemy army unit, prevent all by 2 of that damage. Then deal to that unit damage equal to the damage prevented. (Limit once per phase.)When this unit is chosen as a defender, exhaust it and move it to an adjacent planet to cancel the attack.When this unit is chosen as a defender, your opponent must choose to either deal 3 damage to the attacker or exhaust a unit he controls at the same planet. (Limit once per combat round.)When this unit is defeated, discard it and put a Termagant token into play at a target planet, this token is considered a warlord. If it is defeated you lose the game.When this unit is destroyed by an attack, deal 3 damage to the attacker.When this unit is destroyed, destroy up to 2 target enemy support cards.When this unit is destroyed, exhaust a target enemy unit at a planet of your choice.When this unit is destroyed, gain 3 [Resource].When this unit is destroyed, gain X resources (up to a maximum of 4). X is the number of Torture cards in your discard pile.When this unit is destroyed, put 4 Snotlings tokens into play at this planet.When this unit is destroyed, put X Termagant tokens into play at this planet. X is the number of factions among enemy units at this planet.When this unit is destroyed, return a target [NEC] unit from you discard pile to your hand.When this unit is destroyed, sacrifice another army unit at this planet.When this unit leaves play from a planet, your opponent must choose, at the same planet, either to exhaust a unit he controls or ready a unit you control.When this unit leaves play, attach each attachment on it to a target eligible unit at this planet.When this unit leaves play, draw 1 card.When this unit leaves play, draw 2 cards.When this unit leaves play, put a Guardsman token into play at the same planet.When this unit leaves play, Rally 6 a support card, add it to your hand.When this unit leaves play, ready another target army unit you control.When this unit leaves play, ready your warlordWhen this unit leaves play, search the top 6 cards of your deck for an [AM] support card with printed cost 2 or lower. Put that card into play at your HQ, and place the remaining cards on the bottom of your deck in any order.When this unit leaves the first planet, move it to an adjacent planet to remove all damage from it and give it +1 ATK and +1 HP until the end of the game instead.When this unit retreats, exhaust a non-warlord unit at this planet.When this unit uses Shield with Faith, double the number of [F] on it.When this unit would be destroyed by taking damage, remove all damage from it and move this unit to an adjacent planet instead. (Limit once per phase.)When this unit would be destroyed by taking damage, sacrifice another Dark Angels army unit at this planet to put this unit into reserve at this planet or an adjacent planet and remove all damage from it instead.When you Deep Strike this unit, ready it and move up to 1 damage from this unit to a target unit at the same planet.When you deploy a Daemon unit, sacrifice this unit to reduce its cost by 2.When you deploy a non-[TAU] unit, exhaust this support to reduce that unit's cost by 2.When you deploy a [CHAOS] unit, exhaust this support to reduce that unit's cost by 1.When you deploy a [DE] unit, exhaust this support to reduce that unit's cost by 1.When you deploy a [NEC] card, exhaust this support to reduce the card's cost by 1.When you deploy a [NEC] unit, deal 1 damage to this unit and the deployed unit to reduce its cost by 1. Then discard the top card of your deck.When you deploy a [SM] unit, exhaust this support to reduce that unit's cost by 1.When you deploy a [TAU] unit, exhaust this support to reduce that unit's cost by 1.When you deploy a [TYR] unit at an infested planet, exhaust this support to reduce the unit's cost by 2.When you deploy a [TYR] unit with the Hive Mind specialization, exhaust this support to reduce that unit's cost by 1.When you deploy an Abomination or Scholar unit, exhaust this support to reduce its cost by 1.When you deploy an attachment, reduce its cost by 1.When you deploy an Ecclesiarchy unit, exhaust this attachment to reduce the cost by 1 plus the number of [Stronghold] (green) planet in your opponent victory display.When you deploy an Elite unit, exhaust this support to reduce the cost of that unit by 2.When you deploy an [AM] or [SM] unit, reduce its cost by 1 (to a minimum of 1).When you deploy an [AM] unit, exhaust this support to reduce that unit's cost by 1.When you deploy an [ELD] unit, exhaust this support to reduce that unit's cost by 1.When you deploy an [ELD] Vehicle or [ELD] Drone unit, exhaust this support to reduce its cost by 2 (to a minimum of 1).When you deploy an [ORK] unit, exhaust this support to reduce that unit's cost by 1.When you deploy an [ORK] unit, reduce its cost by 2. Deal 1 damage to that unit after it enters play.When you deploy another [ORK] unit at this planet, reduce its cost by 1.When you deploy this support, choose a trait among: Dark Angels, Ultramarines, Space Wolves, Black Templars.When you deploy this support, choose a trait among: Nurgle, Khorne, Slaanesh or Tzeentch.When you sacrifice a non-token unit, exhaust this support to put 2 Guardsman tokens into play at the same planet as the sacrificed unit.When you search your deck, search an additional 3 cards.When you use a card as a shield card, exhaust this attachment to have it gain 1 shield icon.When you use a shield card on this unit, remove all damage from it. (Limit once per phase.)When you use a shield card to prevent damage to attached unit, exhaust this attachment to double the nunber of shields on that card.When you use a shield card to prevent damage to attached unit, that card gains 1 shield icon. Then the shielded unit gets +1 ATK until the end of the phase.When you use a shield card to prevent this unit from taking damage, that card gains 1 shield icon and you draw a card. (Limit once per phase.)When you use a shield card to prevent this unit from taking damage, that card gains 1 shield icon.When you use a [TAU] card as a shield card at this planet, it gains 1 shield icon.When you win a battle at this planet, return this unit to your hand.When you win a command struggle at a [Stronghold] planet (green), put this unit into play from your discard pile or hand at that planet instead of taking the planet's card and resource bonuses.When you win a command struggle, instead of taking the card bonus search the top 2 cards of your deck for a card. Add it to your hand, and place the remaining cards on the bottom of your deck in any order. (Limit once per phase.)When you would discard a card from your hand as a result of an opponent's triggered ability, discard this card from your hand and draw a card instead. Then put it into play from your discard pile attached to an eligible unit, if able.When your Bloodied warlord is defeated, discard it, pay 1 [Resource] and Deep Strike this unit to have it be considered a warlord. If it is defeated you lose the game.When your opponent captures the chosen planet, reveal your choice to have them choose either to: deal 5 indirect damage among units they control, sacrifice a unit or forgo the capture.When your opponent deploys a non-Elite unit at this planet, increase its cost by 2.When your opponent plays an event card, cancel its effects. Your opponent may place 1 [F] on your warlord and exhaust their warlord to cancel this effect.When your opponent plays an event card, exhaust a unique [ELD] unit to cancel its effects.When your opponent targets a unit you control at this planet with a triggered effect, cancel that effect. (Limit once per round.)When your opponent triggers an ability that discards a card from your hand or rout a unit you control, put this unit from your hand into play at a planet.When your opponent triggers an ability that discards a card from your hand, put 2 Guardsman tokens into play at a planet to put this card from your hand into play attached to a unit.When your opponent triggers an ability that discards a card from your hand, put this unit from your hand into play at a planet. Then deal 1 damage to an enemy unit at that planet and draw a card.When your opponent triggers an ability that discards a card from your hand, put this unit into play at a planet to draw two cards.When your opponent triggers an ability that targets a unit you control with 1 or more attachments, exhaust this support to cancel its effects.When your opponent triggers an ability that targets an Elite unit you control, cancel its effects. Then, if that ability was triggered from an army unit, destroy it.When your opponent wins a command struggle at a planet with one or more Kroot units you control, gain 1 [Resource] or draw one card.When your opponent wins a command struggle, exhaust this support to cancel either the card bonus or the resource bonus of that planet this phase.When your warlord is chosen as a defender, deal 1 unpreventable damage to the attacker. Then, if your warlord is exhausted, draw one card. (Max 1 per round.)When your warlord would be defeated by taking damage, remove all damage from it instead. At the end of the phase or when another event named "Necrodermis" is played, you lose the game.When your warlord would be defeated by taking damage, remove all damage from it instead. Then deal it 5 damage. (Limite once per game)When your warlord would be defeated, move it to a target planet to remove all damage from it instead.While a battle is being resolved at a planet where you are the only player to control a unit named "Corpulent Ork", your opponent is considered to have the initiative for the purposes of card abilities. (Initiative for determining combat turn order does not change.)While a unit you control is being dealth damage, support cards may be used as shield cards with 1 shield icon. If the shielded card is a Tank, that support card has 2 shield icons instead.While any warlord is bloodied, this unit gains 1 command icon.While any warlord is bloodied, this unit gets +1 ATK and +1 HP.While at a planet with a unit with faith you control, this unit gets +1 ATK.While at a planet with an enemy warlord attached unit gains Armorbane and Ranged.While at a planet with your warlord, this unit gains Mobile.While at an infested planet this unit gets +2 HP.While at the first planet, your warlord gets +2 HP.While attacking a non-Warlord unit, attached unit gets +2 ATK.While checking for a battle and determining initiative at this planet, this unit is considered to be a warlord, unless an enemy warlord is at this planet.While each other unit you control at this planet is exhausted, attached unit gets +5 ATK.While each unit you control has the Harlequin trait, your warlord gets +3 HP.While there are 2 [R] on this support, you may use it from play as a shield card with 4 shield icons.While there are 3 [VV] on this support, you may use each attachment you control as a shield card for the attached unit.While there are 4 [S] on this support, you may deploy a unit with printed cost 3 or lower from your hand at a non-first planet as though it had Ambush. (Limit once per phase.)While there are 4 [T] on this support, each Hive-mind unit you control at a planet with a warlord or synapse unit you control gets +1 HP.While there is a [I] on this support, the first shield card with 1 printed shield icon you play each round gains 1 shield icon.While there is a [U] on this support, each Rally and Search you perform is increased by 2.While this unit has an attachment, is gets +1 HP and it cannot be routed until a combat round ended this round.While this unit has [F] and is not a defender, it cannot be dealt damage.While this unit has [F] it gains 1 command icon.While this unit has [F] it gains Retaliate (3).While this unit has [F], it cannot be routed.While this unit has [F], it gains Armorbane.While this unit has [F], it gains Flying.While this unit has [F], it gains Mobile.While this unit has [F], it gets +1 ATK and +1 HP.While this unit has [F], it gets +1 ATK.While this unit is at a planet with an enemy warlord it gets -2 ATK, -2 HP.While this unit is at a [Material] planet (red), it gains: +2 [Resource] when command struggle won at this planet.While this unit is at a [Stronghold] planet (green) it gets +1 ATK and +1 HP.While this unit is at a [tech] planet (blue), it gains: +1 [Card] when command struggle won at this planet.While this unit is at an infested planet it gets +1 ATK and +2 HP.While this unit is at an infested planet, it gains: +1 card and +1 [Resource] when command struggle won at this planet.While this unit is at an infested planet, it gets +1 HP.While this unit is at the same or adjacent planet as your Warlord, your Warlord gets +1 ATK.While this unit is attacking it gets +2 ATK for each command icon the defender has.While this unit is ready it gains Flying.While this unit is ready, as an additional cost to target units you control at this planet, your opponent must pay 1 [Resource].While this unit is ready, each unit with printed cost 2 or lower at this planet cannot be declared as an attacker.While this unit is ready, it gains, "Interrupt: When this unit is assigned damage, prevent 1 of that damage."While you control 3 or more support cards this unit gains Mobile and Ranged.While you control a Commissar unit, you cannot deploy this unit.While you control a non-[AM] warlord, you may deploy this unit from your hand as if it had Ambush.WHile you control a non-[CHAOS] warlord, this unit gains Mobile.While you control a non-[DE] warlord, this unit gains Armorbane.While you control a non-[ELD] warlord, this unit gains Area Effect (2).While you control a non-[ORK] warlord, this unit gains 1 command icon.While you control a non-[SM] warlord, this unit gains Mobile.While you control a non-[TAU] warlord, this unit gains Flying.While you control a Psyker unit and a Warrior unit at this planet, each unit you control at this planet with the Psyker or Warrior trait gets +1 ATK.While you control an Ecclesiarchy unit, reduce the cost of this unit by 1.While you control F, each Vostroya unit you control gets +1 ATK.While you control more [ORK] units at this planet than there are enemy units at this planet, [ORK] army units you control at this planet get +1 ATK.While you control no support cards this unit gains 1 command icon.While you have 4 or more[Resouce], reduce all damage taken by this unit to 3.While you have 6 or more units in your discard pile, this unit gets +2 ATK and gains Armorbane.While you have 6 or more units in your discard pile, this unit gets +4 HP.While your opponent has the initiative, this unit cannot be dealt damage by units while you control an army unit at this planet not named "Rickety Warbuggy".While your opponent has the initiative, this unit gets +2 ATK.While your opponent has the initiative, this unit gets +4 HP.While your warlord is Bloodied this unit gains +4 HP and Brutal.X is equal to the number of cards in your discard pile.X is the number of non-[NEC] factions among units you control.You cannot include [CHAOS] Elite units in your deck.You cannot sacrifice tokens.You may Deep Strike this card as an Action during the combat phase.You may deploy this attachment from your discard pile.You may deploy this card as a Drone attachment with the text "Attach to a non-Vehicle army unit. Attached unit gains Area Effect (2). ".You may deploy this card as a Wargear attachment with the text "Attach to an army unit. Attached unit gains +2 ATK and +1 HP. Interrupt: When attached unit leaves play detach this card to have it become an army unit."You may deploy this unit from your hand at a planet with your warlord as though it has Ambush.You may include common Vehicle units from both the [AM] and [SM] factions, but cannot include other cards from a non-[ORK] faction.You may include common [AM] cards in your deck, but cannot include other cards from a non-[TAU] faction.You may move an army unit to your HQ. Then an army unit at your HQ gets +2 ATK and +2 HP until the end of the game.You may play each [NEC] event card from your discard pile as if it were in your hand.You may play Ritual event you removed from the game as if they were in your hand. (Limit once per game.)You may play Ritual events you removed from the game as if they were in your hand. (Limit once per round.)You may play this card from your card collection as if it were in your hand. (Max 2 per trigger.)Your cultist token limit is set to 2.Your opponent cannot deploy copies of the attached card.Your opponent must declare a ready unit named Lychguard Sentinel as defender, if able.Your opponent must sacrifice an army unit, if able.Your opponent plays with the top card of his deck revealed.Your opponent takes 1 fewer [Resource] when collecting resources during the headquarters phase.Your warlord or a synapse unit you control gains Brutal until the end of the combat round.Your warlord's ability can trigger twice per round instead of once.[ORK] Vehicle units you control get +1 ATK and +1 HP.
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Sets
Core Set
The Great Devourer
Legions of Death
Warlord Cycle
The Howl of Blackmane
The Scourge
Gift of the Ethereals
Zogwort's Curse
The Threat Beyond
Descendants of Isha
Planetfall Cycle
Decree of Ruin
Boundless Hate
Deadly Salvage
What Lurks Below
Wrath of the Crusaders
The Final Gambit
Deathworld Cycle
Jungles of Nectavus
Unforgiven
Slash and Burn
Searching for Truth
Against the Great Enemy
The Warp Unleashed
Champion Cards
FFG Champion Cards
Black Crusade EP
The Eye of Terror
Navida Prime Cycle
Promise of War
Breaching the Veil
Enemy Territory
Overrun
Aligned Stars
Defenders of the Faith
Confrontation Cycle
By Imperial Decree
The Laughing God
A Mask Falls Off
Chronicles of Heroes
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